Tag Archives: Video games

The origins of the PlayStation’s controller icons revealed

In an interview with Famitsu magazine (translated by 1Up), the man behind the external design of every Sony PlayStation console, controller, and other accessories shared the motivation behind many of his design choices.  When referring to the original PlayStation, Teiyu Goto shared that “the console itself was a relatively easy design process, but we went through a great number of stages with the controller.”  During the early stages of design, Sony management insisted that the controller not look and function much differently from the SNES controller (see top right).  “The Super NES was a huge hit at the time, and naturally we wanted SNES gamers to upgrade to our system,” said Goto.  “That’s why the management department didn’t want the controller to be a radical departure — they said it had to be a standard type of design, or gamers wouldn’t accept it.”  Though management was against Goto’s idea of molding a controller with grips at both ends instead of creating a flat, SNES-like design, Goto (with support from then-Sony president Norio Ohga) was given the green light to move forward with his radical new approach.

And here’s the bombshell.  Goto finally made known the meanings behind the four face buttons that continue to live on in the PlayStation brand:

“Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that’s what I wanted.”

And now you know.

[Via 1Up; Joystiq]

Peter Molyneux demos Milo again!

Lionhead Studios’ Peter Molyneux (creator of Fable) took the stage at TED last month to demo his artifically intelligent phenom Milo.  His presentation has finally been uploaded to the Internetz and is ready for our enjoyment.  The game utilizes Kinect for Xbox 360 to enable the player to interact with Milo and his virtual world with body movements, hand gestures, and speech.  The first tech demo was featured at E3 2009, and since then Milo has grown into a more full-fledged game.  This new 11-minute presentation explains Milo’s backstory (he has recently moved into a new home), his problem (he is having trouble acclimating to his new surroundings), and how the player factors into the game (you are there to befreind Milo and help him find his way in this new chapter of his life).  Molyneux explains that Microsoft’s TellMe database brings Milo out of the depths of standard yes/no responses and into a new era of speech commands in gaming.  The Kinect mic picks up your voice and the Milo software recognizes the intonation of your speech patterns.  It’s pretty wild.  Watch it unfold in the video above.

[Via TED]

Portal 2 gets a release date

After numerous delays, Valve has decided to kick things in to high gear by announcing a firm release date for the sequel to 2007’s critically acclaimed puzzler.  Portal 2 will release on February 9, 2011 for Xbox 360, PlayStation 3, PC, and Mac.  Valve has also confirmed that British writer and actor Stephen Merchant (The Office, Ricky Gervais Show) will voice the British robot Wheatley who has been featured in the game’s trailers.  “Meet Wheatley” at the Portal 2 site.

[Via GameInformer]

PlayStation pimps its new PS3 models

On Tuesday Sony revealed two new PlayStation 3 SKUs.  The first is a plain jane PS3 with a 160GB hard drive.  It replaces the older SKU and keeps the same price of $299.99.  Buy it today.  The second model is a PS3 + PlayStation Move bundle.  Price at $399.99, it packs a 320GB hard drive and comes packed with one PS Move controller, one PlayStation Eye camera, a copy of Sports Champions, and a game demo disc.  The bundle will hit store shevles September 19, the same date PS Move launches.

[Via PlayStationBlog]

Xbox Live on Windows Phone 7 detailed

With the launch of Windows Phone 7 just around the corner (Microsoft says Holidays 2010, other sources hint as early as October), it is about time Microsoft further detailed its Xbox Live gaming initiative on the forthcoming mobile platform.  If you own an Xbox 360 and have an Xbox Live account, navigating the Xbox Live gaming hub on a Window Phone 7 device will be a very familiar experience.  The first “tab” within the hub is named Profile and it stores your Xbox Live avatar, gamerscore, and message notifications.  Your avatar can be interacted with by tapping on it, shaking the phone, and spinning the phone in various orientations.  If you select the message notifications icon, you will be brought to the Messages tab where you’ll find a list of text and voice messages left by your Xbox Live friends.  You can send and receive messages on your device in real time just as you would on the console.  There’s also an Achievements tab that shows you all of your collected acheivements, categorized by game, on the phone and console.  You can tap a game title to view the specific achievements awarded within each game to see when you received them; you can then select a specific achievement to see how you received it.  The Friends tab congregates a bunch of your Friends’ avatars; tap anywhere on this screen to bring up your friends list.  You can see who is on and offline, what games your friends are currently playing, view friends’ acheivements, and compare your achievements to a specific friend’s achievement list.  If you click a friends’ gamertag from the list his (or her) avatar will fly on screen and you can view personal information like gamerscore, location, and bio.  It all works exactly in line with what you’re used to on the console; there are no surprises here.

Microsoft went all out on Avatar interaction and customization on the phone.  In the Profile tab you can select a button to enter the Avatar Closet.  Here you can customize your avatar with clothes, hats, and all kinds of gear.  You can use your finger to spin the avatar around to view its new style from various angles.  What you do with your avatar on the phone is reflected on the console, and vice versa.  At launch time, only free items will be available to download in the Avatar Closet.  However if you purchase a new look on the console, that will be reflected on the phone.  In addtion to customizing your avatar you can make them utilize Avatar Gadgets.  These are simple productivity tools that feature your avatar on-screen.  They include a flashlight, ruler, level, and coin toss.  Sure this is all a bit gimmicky, but it looks fun!

Now let’s talk about what’s most important here: the games.  Microsoft has announced the first wave of Windows Phone 7 games, and they include a list of over 60 titles from Microsoft Game Studios and popular third party developers like Gameloft, THQ, and Namco Bandai.  Microsoft promises that new titles will be added to the collection on a weekly basis once the platform is officially up and running.  Of the limited number of games previewed, it was  Crackdown 2: Project Sunburst (from MGS) that really impressed.  The tower defense game will use Bing Maps to present a bunch of baddies marching down real streets in your neighborhood.  You can use pinch-to-zoom, screen rotation, and finger tracking to guide the game.  Gameloft will bring Splinter Cell: Conviction, Let’s Golf 2, Earthworm Jim, Assassin’s Creed, and The Oregon Trail; Glu Mobile is working on Guitar Hero 5; Konami’s got Frogger and Castlevania; and Microsoft Game Studios will lead the way with Halo: Waypoint and The Harvest.  The launch lineup is exciting to say the least.

A couple side notes concerning the games.  (1) The full multiplayer experience you’ve come to know and love on the console will not be playable on phones at launch.  Only turn-based multiplayer games like Uno will be available to play over the Internet with friends.  (2) Every game will have a try-before-you-buy demo.  If you download a demo and decide you want to purchase a game, you’re only one click away from unlocking the game’s license to play to your hearts content.  (3) All WP7 Xbox Live games have a 200 gamerscore.  And remember, if you unlock an achievement on the phone this will be reflected on your gamerscore on the phone and the console.

Fellow gamers, Xbox Live on a mobile phone is coming soon.  Friends, messaging, achievements, avatars, exciting first and third party games.  Microsoft has all the ingredients to make Windows Phone 7 not only a competing but dominant force in mobile gaming.  Execution is key here.  If Microsoft can really pull off the Xbox Live experience on their new mobile platform with heavy developer support, an evolution of the mobile gaming landscape is on its way.  Apple be afraid, very afraid.

Look after the break for the full PR, which includes the list of launch titles, and an intro video.

[Via Xbox; Engadget; Gizmodo] Continue reading Xbox Live on Windows Phone 7 detailed

Game trailer: BioShock Infinite

Three years after the release of the original BioShock developer Irrational Games is back with a brand new game called BioShock InfiniteInfinite (set in the year 1912) serves as a sequel to the 2007 critically acclaimed horror first-person shooter (which was set in the 1960s).  It takes the player out of the underwater city of Rapture and into a fantastical city-in-the-sky named Columbia.  You play as Booker DeWitt and your assignment is to find an abducted women Elizabeth and then work with her to escape Columbia.  As you can see in the trailer, the Big Daddies look, erm, a bit primitive.  (Update: It’s been confirmed that the machine with big hands is not a Big Daddy..then what the heck is it!?)  Lead designer Ken Levine explains that although Infinite is an extension of the BioShock franchise, the game clearly sets itself apart from the previous BioShock games; the environment is not the only difference.  Though he does not go into much detail about the gameplay specifics, you should head over to Joystiq to read (or watch) an informative interview with Levine.  BioShock Infinite plans to release sometime in 2012.  And I…can’t…wait.

[Via Joystiq]

id’s Carmack to bring graphics-heavy 60fps game to the iPhone

At this year’s QuakeCon in Dallas, Texas id Software co-founder John Carmack revealed that he’s bringing Rage (a first-person shooter that wowed critics at E3) to the iPhone.  With the announcement came a very brief tech demo for those in attendence.  Get this: the game will run at 60 frames-per-second!  All of the lighting, texture, and detail look phenomenal.  This game is basically gonna blow away the App Store games competition.  What started as an experiment on the Nintendo Wii quickly became an app for the iOS platform, according to Carmack.  About two years ago Carmack stated that the iPhone is “more powerful than a Nintendo DS and PSP combined” and today he is backing that up with this impressive tech demo (it’s embedded above).  He says that the demo was running off an iPhone 4 and that the game will run fine on the iPhone 3G and feel best on the iPad (thanks to the larger display).  He promises that Rage for iOS will be released this year, before the game drops on major consoles sometime in 2011.  It’s about time these games-on-the-go got beefier, more graphically intense, and exciting, wouldn’t you say?

[Via Joystiq]

Golden Eye 007 gets bundled with gold Wii Classic Controller Pro

Hey all you GoldenEye 007 junkies!  Ready for your long-awaited fix when the next-gen GoldenEye releases for Wii this holiday season?  Well I’ve got some good news that’ll make your holiday shopping bag a tad bit heavier.  The new GoldenEye game will be released alongside a golden gun-inspired Wii Classic Controller Pro.  Though the Classic Controller Pro is not required for gameplay, it’ll add that extra bit of old school nostalgia to make the experience all the better thanks to a familiar control scheme.  The controller will ship this fall bundled with a “Classic Edition” of the game for $69.99.  It has not been announced if it will be available separately.

[Via Joystiq]

Concept: Space Invader couch

Peep this glorious couch inspired by the classic video game Space Invaders.  Designer Igor Chak has outdone himself with this latest creation.  The couch is all leather, features two glass surfaces, and is lined with memory foamed.  The black-on-white color scheme and the wild shapes and spaces are excellent design choices if you ask me.  I wish this were a real couch and not a mere concept…because I would have already ordered one by now.  Check out more images in the gallery below.

[Via IgorChak; Kotaku]

Music video: Linkin Park – “The Catalyst”

After a three year absence Linkin Park is back.  Their fourth studio album A Thousand Suns drops on September 14.  The first single off the album is called “The Catalyst”.  The band decided to take a non-traditional route in promoting the track in collaboration with the upcoming video game Medal of Honor.  The video, directed by Linkin Park’s Joe Hahn, mashes together live and gameplay combat footage; the result is pretty stellar.

[Via EW-MusicMix]

YouTube increases upload limit to 15 minutes, lets us play Snake during buffer periods

Since its inception way back in 2005 YouTube limited video upload length to 10 minutes.  After reviewing their most requested features, YouTube has decided to increase that limit by 50 percent to 15 minutes.  Up to this point only revenue-sharing “parterns” have been allowed to upload video longer than 10 minutes, but now good ‘ol regular users can get in on the fun.  I’m not so sure if I need to witness an extra 5 minutes of “double rainbow all the way” (OK, maybe I do), but this increase will definitely help out those users who upload lengthy tutorials; now you might notice a smaller amount of videos being broken up in “parts” thanks to the increase time limit.  Take heed: “If you’re uploading a video that was previously rejected for being too long, you’ll have to go into “My Videos” and delete it before attempting to upload it again.”

In other YouTube news… do you remember the super simple but classic and highly addicting game called Snake?  It was preloaded onto many early Nokia dumbphones back in the day.  It’s the one where you take the form of a snake and your goal is to collect small food pellets the pop up in different areas on the screen; every time you eat a pellet the snake grows longer.  You lose when you tie yourself up and make the snake’s head run into a part of its body or run into the edges of the screen.  Anyway…YouTube has incorporated the game into all of its videos as an easter egg.  While you’re waiting for a video to start streaming (or if it gets stuck buffering) start mashing the left arrow key on your keyboard to turn the video loading circle icon into a snake; play with the directional keys.  If you want to give it a try but have fast Internet speeds, trying loading an intensive HD 1080p or better yet a 4K resolution video.  Happy trails.

[Via YouTubeBlog; Engadget, here & here]