Tag Archives: Video games

Sony Ericsson makes official Xperia Play (aka the PlayStation Phone)

Today at Mobile World Congress in Barcelona Sony Ericsson made official the Xperia Play. For years the rumor mill has been stockpiled with dreams for the PlayStation Phone to come true and today Sony Ericsson finally addressed the leaks and came out with everything. At its heart the Xperia Play is an Android phone, so let’s start there. The Play runs Android 2.3 (aka Gingerbread, with SE’s TimeScape skin plastered on top) and is powered by a 1GHz Snapdragon processor and embedded Adreno GPU (which promises to deliver games at a “silky smooth” 60 frames per second). It packs a 4-inch (854×480) multitouch display, 5 megapixel camera with autofocus and LED flash, AGPS, WiFi, Bluetooth, stereo speakers, USB and headphone ports, and microSD slot (8GB card included, expandable up to 32GB). It’s a quad-band GSM/CDMA and EV-DO smartphone. The Play is set to launch in March, and it’s coming to the U.S. exclusively on Verizon in “early spring” at an undisclosed price.

With all the phone facts set aside, now let’s turn to what makes the Xperia Play a gaming device. The Play is being billed as the first PlayStation Certified device, meaning it will have access to PlayStation game content provided through the PlayStation Suite initiative which is set to roll out later this year. SE has partnered with video games publishers to bring not only PS games but also Android Marketplace gaming apps to the device. Franchises such as EA’s Need For Speed, Sims 3, and FIFA 10, Activision’s Guitar Hero, and Gameloft’s Assassin’s Creed and Splinter Cell will all make their way to the Play. SE promises over 50 titles will be available to download and play by launch. Many titles will come preloaded on the device, too; they include Asphalt Adrenaline 6, Bruce Lee, Star Battalion, The Sims 3, and Tetris. At the press event SE hinted that the Play would also come with a “legendary pre-installed title”, and according to Engadget that game is Crash Bandicoot. So how will you play all these on a smartphone? What makes the Play so brilliantly PlayStation Certified is its slide-out game pad that features dedicated gaming controls like a D-Pad, two analog touch pads, two shoulder buttons, and the four PlayStation buttons (circle, cross, square and triangle). In addition to using these controls to play PS-branded games, Android Marketplace game apps can also take advantage of the traditional control scheme. Other gaming related tidbits worthy of mention… Local area multiplayer can be achieved by hosting a WiFi hotspot on one device and inviting others to it. SE says the Play can handle up to five and a half hours of gameplay on a single charge. Lastly, the Play will receive exclusive bonus content such as game levels and other upgrades.

Though it’s conveniently being hailed as the “PlayStation Phone,” Sony Ericsson’s Xperia Play is the first of what promises to be many PlayStation Certified Android-based devices to boast PS content. With a large screen and a slick slide-out game pad, the Xperia Play should deliver on the phone and gaming fronts. Whether or not it will be able to compete with the likes of the NGP or Nintendo 3DS, that’s another question altogether whose answer will largely depend on the Play’s software lineup and games developer support. Images below, video and PR after the break.

[Via Engadget 1, 2]

Continue reading Sony Ericsson makes official Xperia Play (aka the PlayStation Phone)

Activision kills the Guitar Hero franchise

Today video games publisher Activision announced the end of the Guitar Hero franchise. Three developers, two publishers, and six iterations later, the once beloved music game is no more. The news came out of the company’s just released quarterly financial results press release.

“Due to continued declines in the music genre, the company will disband Activision Publishing’s Guitar Hero business unit and discontinue development on its Guitar Hero game for 2011.  The company also will stop development on True Crime: Hong Kong. These decisions are based on the desire to focus on the greatest opportunities that the company currently has to create the world’s best interactive entertainment experiences.”

So according to the company, Guitar Hero was axed due to declined interest in the genre. But there’s more to it, obviously. Ever since original creator-turned-fierce-competitor Harmonix handed the reins of the franchise to Activision (who in turn gave it to developer Neversoft and Vicarious Visions) in 2007, the game’s overall feel quickly went sour. The game mechanics got weaker, the songs got stale, the instrument accessories never evolved past toy-like appearance and usability. Each new iteration of the game following Guitar Hero III: Legends of Rock, in my opinion, paled in comparison to the franchise’s best version (GH II) and the competition in Rock Band. All of these downfalls led to poor sales and ultimately to the demise of the franchise.

With the Guitar Hero brand dead and gone, what’s left of the lingering related games? Well, the only one left standing is DJ Hero and it’s being reported that its developer Freestyle Games is being hit with layoffs too. No word on whether or not it will meet the same fate as its close rhythm-based cousin.

RIP Guitar Hero (2005-2011). You will always be remembered as the video games franchise to revolutionize the way we play interactive music-based games that always seemed to find the inner rock star in all of us.

Update: I happened to stumble upon a blog post written by Activision’s Dan Amrich and he shed light on today’s unfortunate news with a positive spin:

“So, honestly…is that “death” or a much-needed break? For a while there I couldn’t drown out the cries of gamers on forums, blogs, and Twitter saying GH should take some time off, and from all appearances, that’s what this is. Step back, let it breathe for a while, don’t make any major plans, and see what happens in the future. I’m very okay with that, even if the break turns into a long time. Chapter closed? Sure, okay. Book burned? I doubt it.”

Perhaps the franchise isn’t completely just, it’s just taking a long hibernation. Amrich went on to add an addendum to his post that certainly dampens the aforementioned positive thinking. According to the official GH Twitter feed: “We will release the previously announced DLC track and mix packs for February, but we will not be able to release new DLC packs.” So GH DLC is disappearning (for now) as well.

[Via Activision; IGN]

Sony’s Kaz Hirai talks NGP

Was your heart all a-flutter when Sony announced NGP (Next Generation Portable), the successor to the PSP at their January unveiling event in Tokyo? If so, you’ll want to set aside about six minutes of your day to watch this brief but highly informative glimpse into the man behind the product’s vision. President and Group CEO of Sony Computer Entertainment, Inc. Kaz Hirai talks about the NGP announcement and where he sees the powerful and uniquely designed handheld fitting into the competition (read: Nintendo 3DS).

[Via PlayStation Blog]

A brand new Angry Birds game based on ‘Rio’ animated flick coming soon [Update: Super Bowl embedded code]

App developer Rovio has teamed up with 20th Century Fox to put together a new Angry Birds game for iOS and Android.  Following the original Angry Birds and Seasons games, this new installment is inspired by the upcoming Fox animated feature Rio (watch a trailer for it here).  Angry Birds Rio will pack 45 new levels, increased graphics performance, and “a few new twists.”  Future updates will add more levels.  Look out for the app to hit iOS, Android, and Symbian app stores this March, ahead of Rio‘s April 15 theatrical release.

And if you you didn’t know, Team Rovio is currently developing an animated TV series based on the Angry Birds universe.  After watching this trailer for the Rio-inspired game I cannot wait to see what they come up with for the show.  Who needs dialogue when you’ve got furious birds yelling and slimy green pigs snorting?

Update: It’s been revealed that during the Super Bowl 20th Century Fox will air a 30-second commercial promoting Rio that features an embedded code, the first of its kind.  The secret code will be inserted into a single frame of the ad.  When it’s entered into the Angry Birds app a new level will be unlocked and it will enter players into a Rio sweepstakes.  Winners will attend the animated flick’s world premiere in Rio de Janeiro on March 22. That also happens to be the day Angry Birds Rio hits the App Store, in case you were wondering.

[Via Nerdist; UnwiredView; Reuters]

SOCOM 4 ships April 19, new multiplayer trailer and game stills enclosed

Fans of the beloved PlayStation franchise SOCOM, listen here!  Developer Zipper Interactive announced a release date for the latest installment.  SOCOM 4 hits shelves April 19 exclusively for the PlayStation 3.  As promised the game will boast multiplayer support we’ve come to know and love, as well as a significantly enhanced single player campaign.  As I’ve shared with you before, all SOCOM games following PS2’s SOCOM II never sat well with me. Thankfully, Zipper promises that they’re going back to their roots with SOCOM 4, eliminating all of the fluff and nixing all the problems of past iterations (namely SOCOM 3, Combined Assault, and Confrontation; online lag issues and weak (and sometimes totally absent) single player modes plagued these titles).  After previewing SOCOM 4 at E3 2010 I am happy to report that the updated graphics are stunning and at the same time the title manages to capture the classic feel I last experienced playing the 2003 sequel.  Add in the PlayStation Move support, and you’ve got a PS3 shooter that deserves wild anticipation.

Preorder SOCOM 4 at GameStop.  Why?  Because you’ll receive a GameStop exclusive map. “Abandoned” is a modern take on SOCOM & SOCOM II’s “Suppression” map and it’s being described like this: “Abandoned takes place in the daytime around an ancient Thai village deep in the misty jungle. Fight your way over dense hillsides, through dark caves, and into the close-quarters mayhem of the archeological site. Classic SOCOM heritage meets evolved SOCOM 4 action.”  That’s what I like to hear.  You’ll also receive a weapon, the Super M90 Shotgun.  Whether you purchase the game online or pick it up in-store, you will be given instructions and a code to download the exclusive map and weapon when you load the game.  Want to get in on the action early?  For a limited time new copies of Killzone 3 (which releases February 22) will include an access code to the SOCOM 4 multiplayer beta. Specially marked cases for the Killzone 3 standalone and Helghast editions are your ticket into the beta, so keep an eye out of them.  Zipper has not announced when they will turn the beta on.

According to a Zipper rep, “the good news is that this is just the beginning of an upcoming flood of SOCOM goodness.”  So stick it right here for the latest news in SOCOM 4 single and mulitplayer news.  For now, check out the brand new multiplayer trailer (embedded after the break) called “Not For Self” and look in the gallery below for game stills.  And that’s some slick box art up there, huh?

[Via PlayStationBlog; Socom]

Continue reading SOCOM 4 ships April 19, new multiplayer trailer and game stills enclosed

Sony unveils the PSP successor, brings PS games to Android devices with PlayStation Suite

Today Sony hosted PlayStation Meeting 2011 in Japan, and there they announced the successor to the PSP (codenamed NGP) and provided details on how they plan to expand the PlayStation brand to Android devices.

Let’s start with what you’ve been waiting oh-so-long for.  The oft-rumored PSP2 has finally been unveiled.  But don’t call it that; Sony has branded the new device “Next Generation Portable” or NGP for short.  Though at first glance the NGP aesthetically appears similar to its predecessor, additional control options and the spec sheet will blow your mind.  The NGP packs a 5-inch 960×544 OLED capacitive multitouch display (OLED screen technology allows for great viewing angles, and the screen resolution is 4x greater than the PSP’s), a powerful quad-core ARM Cortex-A9 processor, a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU, dual analog sticks (as opposed to the PSP’s single analog nub), front and rear-facing cameras, built-in GPS, WiFi, 3G, Bluetooth, microphone, stereo speakers, the same Six-axis motion sensing system that’s featured in the PlayStation Move controller (three-axis gyroscope, three-axis accelerometer), and there’s a three-axis electronic compass.  Buttons-wise, you’ll find the usual suspects: the D-Pad, action buttons (triangle, circle, cross, square), left and right shoulder buttons, start, select, volume, power and PS buttons.  And I’ve managed to save the coolest new input implementation for last. The NGP packs a rear-mounted multitouch pad; it’s the same size as the front-facing OLED display, so the location of your finger is mapped directly to the game screen.  This new kind of input allows for “touch, grab, trace, push and pull” finger gestures and will open up a whole new world of gaming opportunities for developers.  All of this is stuffed inside a “Super Oval Design” form factor that is, again, similar to the PSP (there is no slide-up mechanism as featured in the PSP Go). Continue reading Sony unveils the PSP successor, brings PS games to Android devices with PlayStation Suite

Duke Nukem Forever gets a trailer and release date: May 3, 2011

If you’re a Duke Nukem fan, you’ve been waiting for this news for quite some time.  Over a decade long to be exact.  Duke Nukem Forever, the sequel to 1996’s Duke Nukem 3D, releases May 3, 2011 for Xbox 360, PlayStation 3 and PC.  In addition to revealing the release date, game developer Gearbox Software rolled out this tongue-in-cheek trailer and it includes some radical game footage.  The sheer amount of nudity and expletives alone has got me amped for the Duke’s return.  The gameplay looks slick, too.

[Via Joystiq]

Nintendo 3DS launch details: coming March 27 for $249

Today Nintendo’s Reggie Fils-Aime took the stage in New York City to discuss the Nintendo 3DS launch details we’ve been waiting for.  The 3D-enabled DS handheld will release on March 27 in the US for $249.99.  It will come in two color variants: Cosmo Black and Aqua Blue.  Ninty promises that over 30 3DS games will be available during the launch window (that is, between the March 27 and the E3 Expo in early June).  These include a mix of first and third party games.  Though Nintendo did not specify a solid list of launch titles, the press release mentions the following games: Pilotwings Resort, which has players soaring acrobatically over iconic Wuhu Island; nintendogs + cats, a new version of the Nintendo DS classic with a feline enhancement; and Steel Diver, a side-scrolling submarine adventure that gives the illusion that the player is peering into an aquarium.  The ones you really want to play like the 3D versions of The Legend of Zelda: Ocarina of Time, Star Fox 64, Mario Kart, Animal Crossing, Paper Mario, plus the return of fan favorite Kid Icarus in Kid Icarus: Uprising are simply “in the works” with no release dates attached just yet.  Some third party games mentioned at the event include Super Street Fighter IV 3D Edition (Capcom), Madden NFL Football (EA), and LEGO Star Wars III: The Clone Wars (LucasArts), but again no release dates were specified.

So that pretty much does it for launch details.  However, in addition to announcing price, release date, and games support, Fils-Aime took time to talk about the 3DS’ hardware and expand upon the some of the pre-installed software.  Like its DS predessors, the 3DS packs two screens; the bottom one’s touch-sensitive and the top one’s 3D-enabled (no pesky glasses required).  A 3D Depth Slider can be used to manipulate the 3D effect during gameplay; the slider can turn off the 3D effect entirely and all 3DS games can be played in traditional 2D.  In addition to the D-Pad, a new Circle Pad provides a full 360 degrees of direction and allows for a higher level of precision during gameplay.  The 3DS also packs built-in motion and gyro sensors, so it can react to the motion and tilt of the system.  You’ll also find three camera built into this thing; one on the inside (facing you during gameplay) and two on the outside.  Combined the latter two can capture 3D pictures and you can view them on the top 3D display.  Other hardware notables: the 3DS comes bundled with an adjustable stylus (for use on the bottom touch-sensitive display), a 2GB SD memory card, and a charging cradle.

The Home Menu is where all your apps live.  Mii Maker is just what it sounds like and works similarly to how Miis are created on the Wii.  The difference here is that the Mii Maker will ask you to take a photo of yourself and the software will try its best to convert your real-life features into a Mii avatar.  If the conversion doesn’t sit well with you, manual customization options are available to fiddle with to make things right.  You also have the ability to import your Mii avatar from your Wii console by way of SD card transfer.  The augmented reality-based game Face Raiders lets you take pictures of your friends and turn them into shooting targets.  It’s a simple game that highlights the built-in gyro sensor since it requires you to physically lean and turn to search around for the targets and aim high and low to hit them.  AR Games works similarly, but they take advantage of the pack of AR cards that come bundled with the system.  All you have to do is place one of the AR cards onto a flat surface, point the outward facing 3DS camera at it, and targets come to life.  Animations are superimposed into the scene; so for example if you place a card on your kitchen table the backdrop for the targets will be the kitchen table (that’s augmented reality gaming in a nutshell).  The Activity Log tracks both your gameplay activity, much like the Wii Calender does automatically.  It notes which games you’ve played and how long you’ve played them, as well as your physical activity, counting every step you take while carrying your Nintendo 3DS.  Even when the system’s in sleep mode, it acts as a pedometer and tracks the distances you travel; the more you walk the more Play Coins you will earn.  These coins can then be used to purchase in-game bonus content, if the game’s developer decides to support it.  The Nintendo eShop offers access to downloadable games.  In addition to DSiWare games, Virtual Console games pulled from the Game Boy and Game Boy Color catalogs will be available to download.  Game videos, screenshots, demos, and ratings will also be browsable here.  Titles can be purchased with either a credit card or prepaid cards.  Other software notables: StreetPass Mii Plaza (more on this below), Internet Browser, Camera app (capture and view 3D pictures), Video app (watch 3D content), Sound app (listen to music in MP3 or AAC format from the SD card, plus record and play with sounds using the 3DS’ built-in mic); oh, and the 3DS is backwards compatible with all Nintendo DS games.

Fils-Aime mentioned that the 3DS is Nintendo’s most connected video games console ever made, and he’s not lying.  First let’s get this awesome update out of the way: friend codes are no longer specific to each game you buy, there is only one code and it’s attached to your 3DS.  Once you swap friend codes with someone, they will remain on your friend list and you can always check their online status no matter what game you’ve got running.  Now to some fun new features: StreetPass and SpotPass.  StreetPass is capable of exchanging game information with other Nintendo 3DS systems as owners pass one another.  An example of StreetPass functionality is the aptly titled StreetPass Mii Plaza.  Much like its Wii counterpart, the 3DS’ Mii Plaza will congregate your Mii avatar with all the other 3DS owners you happen to pass by, say, on the street (and your avatar will jump onto the 3DS of the person you pass).  In addition to sharing your avatar, other information can be exchanged over StreetPass including maps for games, high scores, and custom character data for different games.  This might be obvious but it’s worth pointing out–if you don’t want any information to exchange on the fly (because all this can happen while the 3DS is in sleep mode tucked away in your pocket) you can disable the StreetPass function.  Next up is SpotPass and this essentially connects to 3DS up to public or private at-home WiFi hotspots.  Once connected, the system can receive new content and updates even when it’s in sleep mode or charging.

Peer in the gallery below to get a closer look at the 3DS hardware, and look after the break to watch the 3DS virtual tour and catch a sneak peek at the software launch lineup.  Also, don’t forget to check out my hands-on preview of the 3DS from E3.

[Via Nintendo]

Continue reading Nintendo 3DS launch details: coming March 27 for $249

The History of Gaming told through a first-person perspective

A gang of game design students hailing from Munich shot this “History of Gaming” piece.  The first-person perspective takes us on a journey spanning from 1958’s Tennis for Two (played on an oscilloscope) through 1996’s Super Mario 64, and up to 2008’s Rock Band.  Although it doesn’t include every video game console invented it does cover the wide gamut.  And as much as this is a tour of video games it also reveals the steady progression of television screen technology (ranging from the old CRTs to the modern LCD flatscreens).  Click the Vimeo source link to learn more about the making of this video.

[Via Kotaku; Vimeo]

FireHero–it’s what it sounds like

A fellow by the name of Chris Marion modified a Guitar Hero controller to interface with valves attached to a propane tank.  In his words:

I thought of using a microcontroller to sync the fire to the beat of music – now that would be pretty cool, and the patterns would always be different, so it wouldn’t get as boring as fast. Then I thought of the game Guitar Hero, which uses five frets, and I had my idea! Simply interface a Guitar Hero controller to a microcontroller that would power some relays which would in turn fire off solenoid valves on five individual fire poofers! Now this could be cool; a large fire “sculpture” that is playable by anybody.

Head over to Chris’ website to follow his instructions if you suddenly feel the urge to construct your own FireHero.  For Version 2 he’s planning to introduce color-changing flames, Star Power (“which would boost flame height or fire off additional fireballs”), and play “Through the Fire and Flames.”  But for now, enjoy his inventiveness in the video above.  After listening to AC/DC on fire, hop after the break to watch Motley Crue’s “Kickstart My Heart” in action.

[Via Gizmodo; ChrisMarion] Continue reading FireHero–it’s what it sounds like

Windows OS in a LittleBigPlanet world

LittleBigPlanet 2 hasn’t released yet but this here video just amped up my excitement for its impending January 18 drop date.  A group of LBP2 beta testers managed to recreate the Windows OS inside the game using the provided in-game tools.  How ingenious!  The desktop, icons, start menu, a cursor, and even the BBOD are included for good measure.  LBP isn’t just about playing the addicting levels packaged with the game–that’s only half the fun.  Creating levels and sharing them over the Internet with other gamers makes for a unique gaming experience.  And after seeing this faux Windows OS and all its flashy accoutrements I cannot wait to get my hands on the game and brainstorm my own ideas for sharable environments.

[Via Kotaku]