Tag Archives: TED

Trailer round-up: Seth MacFarlane’s ‘Ted’, Colin Farrell in ‘Total Recall’ remake & ‘Rock of Ages’

Family Guy creator Seth MacFarlane is making his feature film directing debut with the live action mixed with CGI comedy Ted. This clip is one of the funniest, well put together trailers I have ever seen. Yes, I am hyping this up for you because it is that good. (Note that this is a red-band trailer that includes lots of profanity and sexual references.) I do not want to harp too much on what you’re about to see because any kind of spoilery would ruin the viewing experience for you. So I will leave you with this not-so-revealing official synopsis:

In the live action/CG-animated comedy, [Seth MacFarlane] tells the story of John Bennett (Mark Wahlberg), a grown man who must deal with the cherished teddy bear who came to life as the result of a childhood wish…and has refused to leave his side ever since.

Ted, starring Mark Wahlberg, Mila Kunis, and director/writer/star Seth MacFarlane sounding a lot like Peter Griffin, opens July 13.

Jump after the break to see more trailers. Continue reading Trailer round-up: Seth MacFarlane’s ‘Ted’, Colin Farrell in ‘Total Recall’ remake & ‘Rock of Ages’

Peter Molyneux demos Milo again!

Lionhead Studios’ Peter Molyneux (creator of Fable) took the stage at TED last month to demo his artifically intelligent phenom Milo.  His presentation has finally been uploaded to the Internetz and is ready for our enjoyment.  The game utilizes Kinect for Xbox 360 to enable the player to interact with Milo and his virtual world with body movements, hand gestures, and speech.  The first tech demo was featured at E3 2009, and since then Milo has grown into a more full-fledged game.  This new 11-minute presentation explains Milo’s backstory (he has recently moved into a new home), his problem (he is having trouble acclimating to his new surroundings), and how the player factors into the game (you are there to befreind Milo and help him find his way in this new chapter of his life).  Molyneux explains that Microsoft’s TellMe database brings Milo out of the depths of standard yes/no responses and into a new era of speech commands in gaming.  The Kinect mic picks up your voice and the Milo software recognizes the intonation of your speech patterns.  It’s pretty wild.  Watch it unfold in the video above.

[Via TED]

Bridging the gap between digital and the physical by making content “graspable”

PhD student Fabian Hemmert asks, “How can we make digital content graspable for us, for humans?”  How do we get from the physical to the digital?  He introduces three conceptual cell phone models (“mobile-shaped phone boxes,” really) that could theoretically help bridge this gap that has yet to be conquered.  The “weight-shifting mobile” uses a iron weight that moves around, giving the user a sense of physical mass.  For example, when you’re exploring your way through a city using Google Maps, the weight can direct you in the right direction as it shifts the center of gravity inside the phone, making you feelwhich way to turn.  Next up is the “shape-changing mobile.”  Say you have a wide collection of eBooks on your device.  If you’re reading a short twenty page story, the device will make itself thin; if you’re reading a lengthy Harry Potter novel, the device will expand, making the experience more realistic, as if you were holding a thick book.  It can also change it’s shape to customize the grasp, have the device lean towards you when in use, etc.  The “living mobile phone” is downright strange: this model has a “breath” and “heartbeat.”  It’s meant to make the device seem organic in your pocket.  In standby mode, the phone “breaths” up and down; when you receive an alert, it’s “heart rate” increases and the up and down motions speed up.  To calm it down?  “Pat it behind the ears.”

Hemmert’s ideas are innovative andinteresting, though I feel the implementation of such technologies will remain far-out research assignments for the forseeable future.  He ends the demonstration with this postulation: “Not humans should get more technical in the future; rather than that, technology a bit more human.”  Intriguing, intellectual, and plain ‘ol creepy if you ask me.

[Via InformationAestheticsEngadget]