Tag Archives: Mario

E3 2015: Nintendo wields nostalgia factor to celebrate 30 years of Mario (also, Star Fox is coming!)

As is tradition for Nintendo now, the house that built Mario did not commit to a stage for its E3 briefing but instead hosted its very own “Digital Event” on YouTube. Every year Nintendo has an obscene amount of fun with their E3 events, and this year’s hour-long showcase was no different. The theme this go-around was puppets. That’s right–company President and CEO Satoru Iwata, Nintendo of America’s President and COO Reggie Fils-Amie, and influencial Ninty game producer Shigeru Miyamoto all took the form of puppets for the 2015 Digital Event. If you fancy yourself a Nintendo fanboy or fangirl, you cracked up along with me when Fils-Amie was introduced by performing (Nintendo) 64 push-ups and proclaiming, “My puppet body is ready!”

The entirety of Ninty’s Digital Event was comprised of game unveilings and the introduction of some new amiibo figures. Fils-Amie let loose pretty early on that the company would not be discussing its next console codenamed NX; expect more information regarding it next year. 2015 marks the 30th anniversary of the original Super Mario Bros., so there’s more pressing game-related announcements at hand! For the full breakdown of games coming soon to Wii U and Nintendo 3DS, jump after the break. Continue reading E3 2015: Nintendo wields nostalgia factor to celebrate 30 years of Mario (also, Star Fox is coming!)

E3 2012: Nintendo disappoints with lackluster Wii U software lineup, saves little time for 3DS

It started to seem like every year Nintendo could impress with their innovative hardware and nostalgic titles starring Mario, Zelda and the like. At this year’s press conference, however, things fell flat and at times felt downright boring. The robotic president of Nintendo of America Reggie Fils-Aime could not manage to lift spirits as he trudged through a small lineup of mostly typical games being produced for the Wii U. Besides a brief video detailing the Wii U Game Pad, Ninty spent no time discussing the new hardware; they didn’t even show off the Pro Controller that had many fanboys drooling when it was announced just days before the press event during the company’s pre-E3 online stream. We came into the Nintendo E3 presser knowing that it would likely be focused entirely on games; Reggie confirmed this at the very start of it. When the dust settled in the end, though, I wasn’t left very impressed.

If you think about it, this press conference was important for Nintendo. It gave them the opportunity to fully flesh out their next-gen console and sell it by showing off the innovative ways the Wii U Game Pad will transform the way people play games. The company made sure to lineup first party games like Pikmin 3, New Super Mario Bros. U, and Wii Fit U but they failed to really capture how they will take advantage of the Game Pad. They showed off quick pre-recorded game sessions, when instead they should have brought developers out to show gameplay in real time. That said, here’s what we learned. In Pikmin, the Game Pad enables up to four leaders to control standard and new “rock” Pikmin to preform a variety of tasks. The Game Pad shows you a map of the land and makes it easier to roam back and forth between your leaders. The new Mario title supports up to five players, four using Wiimotes and one on the Game Pad. Reggie says that the Game Pad gamer “can use the touchscreen to helpfully place blocks along the way.” And that’s it. Nothing more was revealed as to how the Game Pad will truly enhance the gaming experience. We do know, however, that you’ll be able to pause the game on the big screen and continue playing it on the Game Pad, which is a cool feature. Wii Fit U is tailored to once again take advantage of the Balance Board peripheral and this time also the Game Pad to aid users in new exercise routines and “off-TV play.” In the demo video, a women watches a nature channel while a man continues his workout session looking at a GamePad for support.

Third party developers also had a presence at the event, namely WB Games and Ubisoft. WB is bringing Batman Arkham City to the Wii U but with a subtitle Armored Edition. The Game Pad will provide gamers a look at the Batman’s inventory, among other things. The popular, fun title Scribblenauts is coming to Wii U as well under the name Scribblenauts Unlimited. Later Ubisoft showed off Just Dance 4 (up to four people can dance and the Game Pad holder acts as a “puppet master” selecting the dance moves) and ZombiU (the most intriguing of the bunch that turns the Game Pad into a sniper scope, an x-ray scanner, and code breaker). A game with the working title Sing showed off a karaoke-style game that fills the Game Pad with lyrics “so that you can face your friends instead of the TV screen” while you’re singing and dancing along to the music. Yeah. All the other titles that were revealed got packed into a coming soon reel that didn’t quite whet anyone’s appetite.

At one point a Nintendo rep tried to dive into what’s coming to the 3DS, but he barely had time to say anything at all. What we got was a quick look at two new Mario titles and one starring his taller brother Luigi: New Super Mario Bros. 2 (“this Mario is all about the gold”), Paper Mario: Sticker Star, and Luigi’s Mansion: Dark Moon. And then another coming soon reel displayed a bunch of 3DS titles so quickly you could barely muster up excitement for any of them.

Nintendo ended the event with the unveiling NintendoLand, a collection of mini-games that will ship alongside the Wii U that serves the same function as Wii Sports did with the Wii. Simply put, NintendoLand will help gamers understand the appeal of the second screen packed inside the Game Pad. NintendoLand is a theme park that includes twleve attractions. At the presser five of the twelve were announced and they are: Donkey Kong’s Crash CourseLuigi’s Ghost MansionAnimal Crossing: Sweet DayThe Legend of Zelda: Battle Quest, and Takamaru’s Ninja Castle. As you can tell, each attraction takes on a classic Nintendo franchise and when your Mii enters one it will also change appearance to match the setting. The theme park is an open world environment where Miis around the world can gather and interact with one another.

In the end, Nintendo spent way too much time talking about how they didn’t have enough time to cover everything. Reggie and company kept pressing that viewers visit e3.nintendo.com for more information regarding the games; during all that time they could have packed in more game reveals and proper demonstrations for both the Wii U and 3DS. In the beginning Reggie introduced the term “asymmetric gameplay”; he said, “this means putting one player with the Game Pad in a solitary role, competing differently, maybe even winning different. Pitting just you against everyone else.” Sound interesting, right? Though the term was bounced around a couple times thereafter, it wasn’t fully realized because none of the games were fleshed out with real time demos. They tried to do it at the end with NintendoLand’s Luigi’s Ghost Mansion mini-game, but that demo got boring quick because we were watching a pre-recorded demo that was too wordy and scattered.

Reggie also through this out: “Our goal with the Wii U this year…is to provide new and engrossing game experiences for every type of player–from the hardest of the core to the newest of newbies.” Batman and ZombiU are welcome entries for the hardcore types, but Nintendo failed to address that demographic here. Titles like Wii U Fit and NintendoLand dominated the show, and if Ninty was really dedicated to draw in the Xbox and PlayStation crowd they would have allotted time to more first and third party games that scream “I’m hardcore!” This they did not do. Since much really wasn’t discussed at Ninty’s presser this year, I will echo Reggie and advise you to visit e3.nintendo.com to learn more about how the new titles will integrate the Wii U Game Pad into gameplay. The 3DS is prominently featured there, too. The Wii U is releasing this holiday season with no hard release date, no price, and a launch lineup that barely has legs. Nintendo’s got to hold another conference before release time if they want to ramp up anticipation for their next-gen offering because this one didn’t do it.

Other announcements made at Nintendo’s press conference include: Continue reading E3 2012: Nintendo disappoints with lackluster Wii U software lineup, saves little time for 3DS

Super Mario gets the first-person treatment, fireworks result

FreddieW is back and this time he’s brought us a super cool look at what Super Mario would play like if it were a 3D first-person perspective game. Besides the slick animations, what makes this video even more spectacular is that it offers you two perspectives at once; you can follow Mario’s journey through World 1-1 in the reimagined first-person mode and in the top-left corner you can watch the plumber do it the old fashioned way. Neat-o.

Nintendo Wii Remote Plus comes stateside for $39.99, bundled inside celebratory red Wii console

We knew it was coming, but Nintendo has made it official.  The Wii Remote Plus (or the newly designed Wii-mote with the MotionPlus accessory built inside) is coming to U.S. Wii players for an exciting low price of $39.99.  Ninty confirms the Wii Remote Plus will become the new standard Wii-mote to come stuffed inside all Wii packages and bundles when it releases November 7.  It will come in the following tints: white, pink, blue, and black.

To celebrate the 25th anniversary of the original Super Mario Bros. game, Nintendo decided to deck out the Wii in a red coat of paint for Japanese gamers.  Today I am happy to announce that the company who invented Mario is bringing the celebratory console to the States.  In addition to the red Wii console, the limited edition bundle includes a red Wii Remote Plus and matching Nunchuck, Wii Sports, and a copy of New Super Mario Bros. Wii.  The bundle costs $199.99 and ships November 7.

But the fun doesn’t stop there!  A special-edition Nintendo DSi XL bundle lands November 7, too.  The red DSi XL features three iconic Super Mario Bros.-themed graphics and comes bundled with a copy of Mario Kart DS and preloaded with Brain Age games and a Photo Clock.  It’s priced at 179.99.

Let’s hear it for the most iconic video game characher ever–happy birthday Mario!

[Via Joystiq]

Super nerd builds biggest Lego Mario

Dirk VH (I guess that’s what he goes by) is a part-time Lego sculpter who has created the biggest structure of Nintendo’s mascot.  His 40,000 piece Lego Mario stands at six feet tall and weighs 110 pounds.  It took over 16 days to build.

What is super cool about this is that Mr. VH is auctioning this masterpiece on eBay and all of the money will go to the Ronald McDonald foundation in Netherlands.  It is up for auction right now for 2.650,00, or roughly $3,700.  Happy bidding.

[Via Gizmodo; Brothers-Brick]