Tag Archives: Kinect for Xbox 360

Microsoft sells 1 million Kinect sensors in 10 days

Today Microsoft is happy to report that it sold one million Kinect for Xbox 360 units worldwide during the product’s first ten days on store shelves.  Before the Kinect launched on November 4, Microsoft raised its worldwide sales forecast from 3 million to 5 million sensors sold by year-end; according to today’s official press release (which is posted after the break for your perusal) the company is still on pace to hit that higher mark before 2010 closes.  President of the Interactive Entertainment Business Don Mattrick shares his excitement and reiterates what I just told you: “We are appreciative of the response we have seen from consumers that has culminated in sales of more than 1 million units in the first 10 days on the market for Kinect for Xbox 360.  This is a great start to the holiday season, and we will continue to work with our retailer partners to keep pace with high demand and deliver against our plan to sell more than 5 million Kinect sensors worldwide by the end of this year.”  I know what you’re thinking.  How does this compare to the PlayStation Move sales recently reported?  Well, it’s hard to say.  And that’s because Sony did not post units sold; rather they publicly announced that they shipped over one million units during the product’s first month on sale.  We’ll definitely have a better look at head-to-head sales figures when the companies decide to share post-holiday data.

[Via Joystiq] Continue reading Microsoft sells 1 million Kinect sensors in 10 days

Kinect TV ads: YOU are the controller.

Here we go!  Microsoft has officially begun the marketing blitz for Kinect.  At the center of all these commercials is the philosophy that you don’t have to have any previous knowledge of playing video games; you are the controller, so it all comes naturally.  Look after the break for two more ads featuring flailing children in large, brightly lit living spaces plus an extended commercial highlighting Xbox Live with Kinect functionality.

[Via Joystiq] Continue reading Kinect TV ads: YOU are the controller.

Kinect’s launch portfolio includes 17 new games

With the launch of Microsoft’s controller-less motion capture accessory Kinect for Xbox 360 just around the corner (it releases November 4, people!) Xbox’s Major Nelson has spilled the deets surrounding the sizable launch lineup.  Of the 17 new Kinect-enabled games, 4 of them come from Microsoft Game Studios and have that Wii-casual edge to them.  These include Kinect Sports, Kinect Adventures, Kinect Joy Ride, and Kinectimals.  Other notable launch titles includes Sonic Free Riders, Harry Potter and the Deathly Hallows – Part 1 The Videogame, Harmonix’s Dance Central, and Ubisoft’s Your Shape: Fitness Evolved.  Look after the break for the entire “portfolio” of games, including pricing (ranges from $39.99-$49.99) and release dates (all available during launch month).

[Via MajorNelson; Microsoft] Continue reading Kinect’s launch portfolio includes 17 new games

Kinect finds (another) new home in 250GB Xbox 360 bundle

Holiday shoppers will have oodles of options to choose from when decision time comes to purchase Microsoft’s gesture-based motion tracking camera Kinect.  In addition to the standalone version ($149.99) and Xbox 360 4GB bundle ($299.99), Kinect will also ship with the higher capacity 250GB Xbox 360.  At a whopping $399.99 you will get the new “whisper quiet” shiny, black, and slim Xbox 360, Kinect, and a copy of a Kinect launch title, Kinect Adventures!.  The two bundles will ship on Kinect launch day, November 4.

[Via Engadget]

Peter Molyneux demos Milo again!

Lionhead Studios’ Peter Molyneux (creator of Fable) took the stage at TED last month to demo his artifically intelligent phenom Milo.  His presentation has finally been uploaded to the Internetz and is ready for our enjoyment.  The game utilizes Kinect for Xbox 360 to enable the player to interact with Milo and his virtual world with body movements, hand gestures, and speech.  The first tech demo was featured at E3 2009, and since then Milo has grown into a more full-fledged game.  This new 11-minute presentation explains Milo’s backstory (he has recently moved into a new home), his problem (he is having trouble acclimating to his new surroundings), and how the player factors into the game (you are there to befreind Milo and help him find his way in this new chapter of his life).  Molyneux explains that Microsoft’s TellMe database brings Milo out of the depths of standard yes/no responses and into a new era of speech commands in gaming.  The Kinect mic picks up your voice and the Milo software recognizes the intonation of your speech patterns.  It’s pretty wild.  Watch it unfold in the video above.

[Via TED]

Kinect for Xbox 360 priced at $149.99, bundles plus new Xbox model announced

We finally have a release date and price to marry.  Kinect for Xbox 360, the advanced motion-tracking camera that aims to get games off the couch and into the game (so to speak), will release on November 4 for $149.99.  That’s a bit steeper than most had anticipated, but watchagonnado?  Now let’s talk bundles.  When you buy Kinect standalone for $149.99, the action/adventure game Kinect Adventures! comes packaged inside.  Speaking of Kinect titles, Microsoft says that all first-party Kinect-supported games will run $49.99 a pop (that’s ten bucks less than “standard” retail games).  In doing this Microsoft hopes to make this pricing standard for Kinect games, but they will leave third-party Kinect games up to the discretion of the developers.  Only Dance Central, the exercise disguised as a dancing game from MTV Games and Harmonix, has followed suit with a $49.99 price tag so far.  Kinect will also be bundled with a brand new Xbox 360 console.  This new SKU is similar to the new 250GB Xbox 360 announced at E3; it’s still “whisper quiet” and comes packed with a WiFi N-adapter.  What it lacks is the large HDD and shiny aesthetics.  The cheaper SKU will feature 4GB of internal flash memory and a black matte finish (as opposed to the 250GB Xbox’s glossy finish).  The new console will come with an empty HDD bay, leaving the option open for Microsoft to ship to market a HDD for expandable storage.  The new 4GB Xbox 360 will cost $199.99 and release on August 3.  The Kinect + Kinect Adventures! w/ 4GB Xbox 360 bundle will go for $299 and release alongside the Kinect standalone sensor on November 4.

Microsoft’s Aaron Greenberg shared the reasoning behind the bundle pricing scheme: “We’re currently a full $100 less than the PS Move bundle which is $400, which is a single player experience. Obviously if you add a second player to that they get well over $500 pretty quickly.”  He also says that by setting the Kinect w/ console bundle price at $299 (fifty bucks cheaper than buying everything separately), this will help draw in new potential gamers and expand the market.  Look after the break for the full PR.

[Via IGN; Engadget]

Continue reading Kinect for Xbox 360 priced at $149.99, bundles plus new Xbox model announced

Hands-on: Kinect Adventures! & Kinect Sports

Games: Kinect Adventures! & Kinect Sports

Developers: Microsoft & Rare

Release date: Fall 2010

Let’s start with Kinect Adventures!, shall we?  This Kinect game includes a bunch of mini-games, and I got to step into two of them.  “River Rush” puts you and a second player inside a raft that you must navigate through heavy rapids.  Controls are simple: lean left and right to guide the raft and watch out for obstacles like big rocks; lean forward to make the raft go faster; leap into the air with your partner to make the raft jump off ramps to collect tokens for extra points.  During the demonstration, the Microsoft rep instructed us to side-step left and right to steer the raft; I’m told it can be navigated either way.  The second “adventure” I played was a mine cart obstacle course.  While you’re traveling at a steady speed atop a mine cart you must jump (for speed), duck, and side-step to watch out for obstacles like metal padded bars.  Collect tokens along the way by configuring your body into various positions.

Kinect Adventures! also includes a “camera moments” that pop up a number of times during the mini-games.  A small camera icon alerts you when the game is ready to snap a photo of you in action.  At the end of each game you are shown a quick montage of your jumping and spinning motions during peak moments of gameplay.  They come complete with captions that relate to the action; if it catches a big jump it might say “impressive air”.  Think of it like the pictures that are taken at theme parks during big drops on a coaster.  Once the photos are saved, you have the option to share them with friends via email or Facebook.  That’s right–now you can embarrass yourself in new ways!

Next up is Kinect Sports.  This game is a Wii Sports knockoff for sure, but is it a worthy contender?  It packs six sports in total–bowling, ping pong, volleyball, boxing, soccer, and track & field.  Within the track & field section I did some running-and-hurdling.  Ready for the controls?  Run in place to make your avatar go and jump to avoid the obstacle beams.  The fast your run in place, the faster your avatar will run on-screen.  It’s like using the NES Power Pad but without the pad!  This mini-game was a lot of fun, though it was frustrating at times.  I had some trouble leaping over the obstacles; it’s all about the timing and I just didn’t catch on.  My partner, on the other hand, managed to make almost every jump.  Guess I need some practice.  Besides that minor issue, I was whole-heartedly satisfied with my experience because it resulted in a great workout!  By the end of the race my partner and I were almost out of breath and on the verge of sweating (it was hot in the Microsoft cube!).  The results screen shows you a sped up video replay of your running and jumping action and then shows your avatars too with some Chariots of Fire playing in the background.  Since I only got to the play a track-and-field game it would not be appropriate to say Kinect Sports is better or worse than Wii Sports.  The verdict will have to wait until we all get our hands on the game this fall.

Hands-on: Joy Ride

Game: Joy Ride

Developer: BigPark

Release date: Fall 2010

Joy Ride is a simplistic racing game made specifically for Kinect.  Setup is easy: Stand up and hold your arms out like your holding a steering wheel.  That’s it.  You don’t ever have to worry about gas and breaking, the game controls that for you.  To steer your car left and right, simply use your hands to steer an invisible wheel in front of you.  This might sound kinda lame to you Gran Turismo and Need for Speed hardcore games, but it’s actually a decent amount of fun.  Obviously Microsoft is going after the casual set of gamers and late adopters to the modern video game craze with Joy Ride, but with motion maneuvering via Kinect this game will likely get all types of gamers off the couch at least a couple times.  Virtual steering works surprisingly well.  Beyond just steering around a racetrack, Joy Ride comes complete with speed boosts and in-air tricks.  For an extra boost, bring your arms to your chest (still in steering wheel configuration) and quickly thrust them back out to standard position.  To perform a stunt, move and turn your body in different ways after you fly your car into the air off a ramp.  The car will mimic your body movements; for example, if you lean forward the car will do a front flip and if you spin around the car will spin.  You can combine all these different moves to gain bonus points.  The game has two modes that both support up to two players: racing and Stunt Mode.  In the latter mode, you and another player steer your cars on a half-pipe to pull off as many tricks as possible to collect points.  Again, this game is tailor-made for people who rarely play traditional video games, but casual and even hardcore gamers will want to get in on the fun at some point, trust me.

Hands-on: Kinectimals

Game: Kinectimals

Developer: Frontier Developments

Release date: Fall 2010

Oh this might just the cutest game I have ever put my hands on.  And thanks to the Kinect for Xbox 360 requirement, you can take that statement quite literally.  Once the game boots up you are prompted to select from over 40 different virtual animals to interact with.  I selected a cheetah pre-named Skittles.  I’m told that players will have the option to personalize their pets with a name by speaking into Kinect’s built-in mic.  After selecting the cheetah I called out “Skittles!” to bring it on-screen.  By tapping my knees and calling out its name, Skittles recognized my presence, ran up to me, and left breath marks on the screen.  I was able to use simple hand motions to wipe the foggy spots off the screen.  If you hold your hands out towards the screen your pet comes closer to you for a scratching session.  This part was particularly stimulating; it actually feels like you’re reaching out and petting an animal.  Virtual hands appear on-screen to show the motions in real-time.

By holding your hand out for a prolonged period of time in the bottom right-hand side of the screen you can call up a menu.  Scroll through the menu Minority Report-style with swipe gestures.  Select an activity by holding your hand on an icon for about three seconds.  Next up I entered tricks mode where you can make your pet mimic your every move and perform dozens of tricks.  When I jumped three times in a row, Skittles jumped higher and higher; the third jump resulted in a Matrix slo-mo perspective sequence.  When I held my arms up and stood on one leg, Skittles copied my exact positioning.  Then when I fell to the ground Skittles played dead.  Very neat!

The last activity in the demo was an obstacle course that involved jumping, running, ducking, and balancing movements to get Skittles from one end to the other.  This section of the game plays out more like a workout if you ask me.  And of course, to get Skittles to run the course faster continually scream his name.

All in all, Kinectimals is the perfect game for little girls who always wanted a pet but could never have one for some reason or another.  With Kinect support, players will have a blast raising their own virtual pet by speaking its name and interacting with it by means of simplistic hand and body gestures.  Oh, and there’s this: At the Project Natal Experience, Microsoft reps gave out tiny stuffed animals with scannable codes attached.  Instructions reveal that players will be able to hold up their stuffed animals to the Kinect camera and transfer their tangible pet inside the game to play with it.  Again, little girls will go crazy over this game.  Look for Kinectimals to release alongside the Kinect this fall.