Tag Archives: E3 2012

E3 2012: Nintendo disappoints with lackluster Wii U software lineup, saves little time for 3DS

It started to seem like every year Nintendo could impress with their innovative hardware and nostalgic titles starring Mario, Zelda and the like. At this year’s press conference, however, things fell flat and at times felt downright boring. The robotic president of Nintendo of America Reggie Fils-Aime could not manage to lift spirits as he trudged through a small lineup of mostly typical games being produced for the Wii U. Besides a brief video detailing the Wii U Game Pad, Ninty spent no time discussing the new hardware; they didn’t even show off the Pro Controller that had many fanboys drooling when it was announced just days before the press event during the company’s pre-E3 online stream. We came into the Nintendo E3 presser knowing that it would likely be focused entirely on games; Reggie confirmed this at the very start of it. When the dust settled in the end, though, I wasn’t left very impressed.

If you think about it, this press conference was important for Nintendo. It gave them the opportunity to fully flesh out their next-gen console and sell it by showing off the innovative ways the Wii U Game Pad will transform the way people play games. The company made sure to lineup first party games like Pikmin 3, New Super Mario Bros. U, and Wii Fit U but they failed to really capture how they will take advantage of the Game Pad. They showed off quick pre-recorded game sessions, when instead they should have brought developers out to show gameplay in real time. That said, here’s what we learned. In Pikmin, the Game Pad enables up to four leaders to control standard and new “rock” Pikmin to preform a variety of tasks. The Game Pad shows you a map of the land and makes it easier to roam back and forth between your leaders. The new Mario title supports up to five players, four using Wiimotes and one on the Game Pad. Reggie says that the Game Pad gamer “can use the touchscreen to helpfully place blocks along the way.” And that’s it. Nothing more was revealed as to how the Game Pad will truly enhance the gaming experience. We do know, however, that you’ll be able to pause the game on the big screen and continue playing it on the Game Pad, which is a cool feature. Wii Fit U is tailored to once again take advantage of the Balance Board peripheral and this time also the Game Pad to aid users in new exercise routines and “off-TV play.” In the demo video, a women watches a nature channel while a man continues his workout session looking at a GamePad for support.

Third party developers also had a presence at the event, namely WB Games and Ubisoft. WB is bringing Batman Arkham City to the Wii U but with a subtitle Armored Edition. The Game Pad will provide gamers a look at the Batman’s inventory, among other things. The popular, fun title Scribblenauts is coming to Wii U as well under the name Scribblenauts Unlimited. Later Ubisoft showed off Just Dance 4 (up to four people can dance and the Game Pad holder acts as a “puppet master” selecting the dance moves) and ZombiU (the most intriguing of the bunch that turns the Game Pad into a sniper scope, an x-ray scanner, and code breaker). A game with the working title Sing showed off a karaoke-style game that fills the Game Pad with lyrics “so that you can face your friends instead of the TV screen” while you’re singing and dancing along to the music. Yeah. All the other titles that were revealed got packed into a coming soon reel that didn’t quite whet anyone’s appetite.

At one point a Nintendo rep tried to dive into what’s coming to the 3DS, but he barely had time to say anything at all. What we got was a quick look at two new Mario titles and one starring his taller brother Luigi: New Super Mario Bros. 2 (“this Mario is all about the gold”), Paper Mario: Sticker Star, and Luigi’s Mansion: Dark Moon. And then another coming soon reel displayed a bunch of 3DS titles so quickly you could barely muster up excitement for any of them.

Nintendo ended the event with the unveiling NintendoLand, a collection of mini-games that will ship alongside the Wii U that serves the same function as Wii Sports did with the Wii. Simply put, NintendoLand will help gamers understand the appeal of the second screen packed inside the Game Pad. NintendoLand is a theme park that includes twleve attractions. At the presser five of the twelve were announced and they are: Donkey Kong’s Crash CourseLuigi’s Ghost MansionAnimal Crossing: Sweet DayThe Legend of Zelda: Battle Quest, and Takamaru’s Ninja Castle. As you can tell, each attraction takes on a classic Nintendo franchise and when your Mii enters one it will also change appearance to match the setting. The theme park is an open world environment where Miis around the world can gather and interact with one another.

In the end, Nintendo spent way too much time talking about how they didn’t have enough time to cover everything. Reggie and company kept pressing that viewers visit e3.nintendo.com for more information regarding the games; during all that time they could have packed in more game reveals and proper demonstrations for both the Wii U and 3DS. In the beginning Reggie introduced the term “asymmetric gameplay”; he said, “this means putting one player with the Game Pad in a solitary role, competing differently, maybe even winning different. Pitting just you against everyone else.” Sound interesting, right? Though the term was bounced around a couple times thereafter, it wasn’t fully realized because none of the games were fleshed out with real time demos. They tried to do it at the end with NintendoLand’s Luigi’s Ghost Mansion mini-game, but that demo got boring quick because we were watching a pre-recorded demo that was too wordy and scattered.

Reggie also through this out: “Our goal with the Wii U this year…is to provide new and engrossing game experiences for every type of player–from the hardest of the core to the newest of newbies.” Batman and ZombiU are welcome entries for the hardcore types, but Nintendo failed to address that demographic here. Titles like Wii U Fit and NintendoLand dominated the show, and if Ninty was really dedicated to draw in the Xbox and PlayStation crowd they would have allotted time to more first and third party games that scream “I’m hardcore!” This they did not do. Since much really wasn’t discussed at Ninty’s presser this year, I will echo Reggie and advise you to visit e3.nintendo.com to learn more about how the new titles will integrate the Wii U Game Pad into gameplay. The 3DS is prominently featured there, too. The Wii U is releasing this holiday season with no hard release date, no price, and a launch lineup that barely has legs. Nintendo’s got to hold another conference before release time if they want to ramp up anticipation for their next-gen offering because this one didn’t do it.

Other announcements made at Nintendo’s press conference include: Continue reading E3 2012: Nintendo disappoints with lackluster Wii U software lineup, saves little time for 3DS

E3 2012: Sony takes care of the hardcore gamers with exclusives ‘Beyond: Two Souls’ & ‘The Last of Us’

Sony was all about the games at this year’s E3. The company’s press event started off with a PS3 exclusive title from Quantic Dream, the development team behind the visually impressive Heavy Rain and the even better looking, emotional Kara tech demo that came out recently. Lead developer David Cage revealed his new project Beyond: Two Souls with an extended trailer that introduces the game’s main character Jodie Holmes. Cage hand-picked actress Ellen Page (Juno) to star as Holmes in a game that begs the questions what happens when you die? Cage describes the game as “emotional, mature, and unique, but also epic, breath-taking, and spectacular” and he teases that “if you make the right decisions, maybe you will discover what lies beyond.” Cage ranks up there with Avatar inventor James Cameron as a master of the performance capture technology. Visually mind-blowing with an intriguing storyline, Beyond: Two Souls is a strong exclusive for PS3.

Next, the PlayStation maker brought out developer Super Bot Entertainment to play a round of PlayStation All-Stars Battle Royale. It’s Sony’s answer to Nintendo’s Super Smash Bros., a game that pits classic PlayStation characters against each other in a battle to a button-mashing death. The game stars Kratos (God of War), Sweet Tooth (Twisted Metal), Sly Cooper, Mael Radec (Killzone 2), Fat Princess, and PaRappa the Rapper; at the presser Nathan Drake (Uncharted) and Big Daddy (Bioshock) were added to the mix. More significant than the on-screen battle was that the demonstration consisted of some players using DualShock controllers on the PS3 and others participating with PS Vitas. The game will be released on both the PS3 and PS Vita and will come packed with Cross-Play and Cross-Save functionalities. The former meaning that you can fight players on your PS3 and wirelessly with PS Vita owners; the latter meaning you can start a battle on your PS Vita, save it, and resume it on your PS3 (and vice-versa).

Following the innovations of Nintendo’s Wii U and Microsoft’s SmartGlass, Sony is looking to expand its services to a second screen, in this case the in-house PS Vita. In addition to Cross-Play and Cross-Save with Battle Royale, Sony also teased “cross-controller” downloadable content with LittleBigPlanet 2. Later this year the new DLC will allow gamers to “play, create and share using the PS3 and Vita” together. Sony’s Jack Tretton described the experience like this. “Utilizing dual-screen gaming in single player, Vita becomes an enhanced controller for the PS3. It’ll give each player their own controls and perspectives but working towards the same objective.” He summed up, “Cross-platform features will enhance gameplay and create completely new experiences.” They didn’t focus on cross-platform functionality as nearly as much as Microsoft did, but here’s to hoping that Sony is working closely with developers and content providers to enable this exciting technology more broadly across games and other forms of entertainment.

The PlayStation Move card was played this year by way of a new augmented reality experience called Wonderbook. Sony has invented a physical book filled with pages with AR markers on them that when laid out in front of a PS Eye camera will bring to life stories much like a pop-up book would, only on a much more grander scale. PS owners need only purchase one Wonderbook and it has the potential to tell theoretically an unlimited number of stories. Sony says they’re working closely with developers and authors to come up with various interactive tales. The first one comes from Harry Potter scribe J.K. Rowling and it’s called “Book of Spells.” It features “exclusive, new and original writing from Rowling herself.” The PS Move controller becomes a wand and the gamer-reader embarks on an journey that will reveal the origins of the spells introduced in the Potter books, like the levitation spell “levioso.” The book releases this fall. Sony makes a point that Wonderbook “isn’t limited to just stories.” It can also serve educational purposes: “imagine sailing the seven seas to explore an atlas, walking with dinosaurs, traveling beyond the stars to discover astronomy.” Though demos of this type of usage weren’t shown, Sony said that Moonbot Studios is developing “Diggs Nightcrawler,” a story inspired by film noir, so at least a couple of books will be ready when the physical Wonderbook hits shelves later this year.

Back to the games for the hardcore gamers… Assassin’s Creed III is coming to PS3 and its pirate-themed demo excited the crowd as did the announcement for Assassin’s Creed III: Liberation for the PS Vita. Link the two games together and another form of cross-functionality takes place. “Cross-goods” include bonus content like new personas for your assassin. Far Cry 3 enables four-player co-op; the prequel God of War: Ascension looks to be a bloody good time; and the next title from Naughty Dog The Last of Us faded out the press event with a bang. The visuals and mechanics of that game look stunning. With Beyond, God of War, and The Last of Us, Sony proved this year that they are fully committed to securing innovative and genre-defining games to the PS3. There’s a reason why PlayStation fans are so loyal; even though the PS3 is transforming into an entertainment hub akin to the Xbox, Sony never loses focus on what matters most: the games.

Other announcements made at Sony’s press conference include: Continue reading E3 2012: Sony takes care of the hardcore gamers with exclusives ‘Beyond: Two Souls’ & ‘The Last of Us’

E3 2012: Microsoft impresses with immersive Xbox SmartGlass experiences

With no new hardware releasing this year, Microsoft made sure to focus squarely on games and new experiences powered by Xbox 360. It was announced that this year the company’s seven year old console went from being the #1 selling game machine in North America to being the best selling console in the world. And with everything that Microsoft showed off at their E3 press conference this year, you’d be remiss to think that they’ll lose the crown anytime soon.

Before jumping into the exciting software titles Microsoft has in store for gamers in the not-so-distant future, let’s dive into the most talked about announcement coming out of their presser: Xbox SmartGlass. Leading up to E3, a rumor leaked that Microsoft was cooking up a new Xbox feature that would work similarly to AirPlay from Apple; one could wirelessly beam video content from a smartphone or tablet to the big screen TV in your living room. The leak became official at Microsoft’s briefing, but it would be proven that Xbox SmartGlass offers so much more than Apple’s AirPlay beaming. Real world examples follow. Start watching a movie on your tablet and with one click transfer it to your TV. As the movie is resumes on the big screen, your tablet doesn’t remain idle; instead it provides relavant content to what’s being played on your TV. Say you’re watching Sherlock Holmes; while it’s playing on the TV you can use your tablet to delve into the movie’s synopsis, cast, bonus features, and other content that pertains to the movie.

A neat feature, it still might not stimulate your appetite for SmartGlass. This will. Hop onto HBO GO and watch an episode of Game of Thrones. Through the power of SmartGlass you can follow the story that unfolds on the TV using your tablet as a guide through Westeros. In real time SmartGlass will help you keep up with the large cast of characters and goings-on with an expansive interactive map of Westeros. Microsoft is working close with content providers to bring these kind of experiences to Xbox, so this is only the tip of the iceberg.

In additional to expanding the world of movies and TV, SmartGlass will serve as a gaming controller of sorts to enhance gameplay for compatible titles. In Madden, for example, SmartGlass transforms your tablet into a playbook and allows you to create and execute routes using an innovative, touch-based interface. Will you be able to take control of Master Chief in Halo 4? Definitely not, but Microsoft showed off another way SmartGlass can enhance even the most hardcore games they offer. In Halo 4Halo Waypoint data can be unlocked in-game and later accessed on your smartphone. Stuff like that. Again, Microsoft is spearheading the SmartGlass initiative, and soon we’ll see what game developers can think up to enhance their experiences by making them more interactive across multiple screens.

Movies, TV, games. What else will SmartGlass affect on Xbox? It will (at long last) enable Internet browsing on the console. Internet Explorer is coming to Xbox, and SmartGlass allows you to scroll and pinch-to-zoom on-screen content. Using Kinect you’ll also be able to control the web browser with your voice. SmartGlass also gives you the ability to navigate the Xbox dashboard using your fingers, in addition to your voice (Kinect) and a traditional controller.

Xbox’s Marc Whitten summed it up best when he closed the segment like this: SmartGlass is “when devices work together to immerse you in entertainment.” He also went on to make a great point. You already own the devices that will make SmartGlass a possibility: smartphones, tablets, PCs. There is no need to purchase an additional controller, peripheral or console (looking at you, Nintendo) to make a second screen experience a reality. The SmartGlass companion app will be compatible with Windows 8 PCs, tablets and phones, as well as devices powered by iOS and Android. There is one catch, however. If you’re planning on beaming content from portable devices to the TV, said content must be purchased and rented from within Microsoft’s ecosystem, i.e. the Xbox Video storefront. With that said, Xbox SmartGlass is coming to Xbox, Windows 8, and the other aforementioned mobile platforms this fall.

Other announcements made at Microsoft’s press conference include: Continue reading E3 2012: Microsoft impresses with immersive Xbox SmartGlass experiences

Nintendo details updated Wii U controller, social space Miiverse ahead of E3 2012

Ahead of the Electronic Entertainment Expo that officially begins on Tuesday, Nintendo has kicked off the festivities with a “Nintendo Direct Pre E3 2012” video featuring the company’s president Satoru Iwata and the upcoming Wii successor. He informs the press and gamers around the world that Nintendo’s E3 press conference will focus mostly on Wii U software, and so the Pre-E3 video is used as a platform to expand upon Wii U hardware and social infrastructure.

First, Iwata unveiled the final product version of the Wii U’s tablet-esque controller that is now officially called the Wii U GamePad. (The name is derived from the original NES controller that was also referred to as a “GamePad” since it was the first of its kind to not feature a joystick.) The controller has been tweaked and refined since its prototype days to provide maximized comfort. Most significantly, the two Circle Pads are have replaced by clickable analog sticks. Underneath the D-pad there’s a marker for the controller’s built-in NFC functionality; it is here where gamers will be able to place physical objects to enhance gameplay. The plus and minus buttons have been moved to the right side of the controller underneath the ABXY buttons. Along the bottom underneath the touch-capable screen is a new button labeled TV Control; clicking it opens up a TV remote app that turns your GamePad into an infrared remote control and guide for channel surfing. Around back the grips have been slightly transformed to improve ergonomics.

Next, Iwata unveiled a new accessory for the Wii U. Yet another controller and this one’s called the Wii U Pro Controller. Taking design cues from the original Wii’s Pro controller and Microsoft’s Xbox controller, Iwata describes the new peripheral as a “lighter, and maybe more attractive for longer, more intense forms of gaming” alternative to the GamePad. As you’ll notice in the gallery below, the Pro Controller is shown off sporting a slick coat of black; perhaps this is a sign that the Wii U will also come in black when it ships later this year.

Iwata wrapped things up by introducing Nintendo’s giant leap into the social space with Miiverse. When you turn on your Wii U, the Miiverse serves as your homescreen. It looks like Mii Plaza from the current Wii, with all your custom-made Miis mingling around a big white space, but this is so much more than that. Miiverse brings together your avatar, all the avatars you’ve created on the console, your friends’ avatars, and avatars of people from your country that are playing the same games as you. Miis are organized around the games and apps they are currently involved with. You can interact with this giant community of Miis via text messages and drawings that are sent through the GamePad. In addition to sharing messages to gamers in your locality and around the world, you can capture screenshots from games and share these too. Iwata says that developers will be able to take advantage of this messaging system inside their games to make for a more communal gaming experience. (Iwata makes the point that even if you are playing a game alone in your living room, you are not truly alone because the sense of community with the Miiverse is always there.) Iwata confirms that the Miiverse is destined to bring Nintendo gamers together like never before by making it accessible through web browsers on PCs, smartphones, and of course Ninty’s portable offering the 3DS. This social expansion, however, will not be available immediately at launch.

E3 is just around the corner, and Nintendo is ready to show off what really counts (read: the games) when they take the stage for their press conference on Tuesday at 9AM PST. The Wii U hardware and social network contain a goldmine of gaming potential, but in the end it always comes down to the software lineup. Will Nintendo impress with games beyond their typical lineup of first-party gems starring the company’s mascots Mario, Zelda, and Metroid? Keep it right here for the latest from Nintendo, Microsoft, and Sony as E3 kicks off later this week.

Check out the gallery below to see pictures of the final Wii U GamePad, the Wii U Pro Controller, and glimpses at the Miiverse interface. Jump after the break to watch Iwata’s half-hour Pre-E3 clip.

Continue reading Nintendo details updated Wii U controller, social space Miiverse ahead of E3 2012