When Kinect for Xbox 360 launched in November 2010, it changed the way gamers interacted with their Xbox consoles and games just like Nintendo did with the Wii. Since its release, Kinect owners have taken the power into their own hands by hacking the motion-sensing peripheral to make it function in all kinds of ways. Microsoft quickly took notice and announced in the fall that they would release an SDK to allow for more innovation with Kinect. Microsoft shares its plan in a blog post:
With Kinect for Windows, we are investing in creating a platform that is optimized for scenarios beyond the living room, and delivering new software features on an ongoing basis… In addition to support for Windows 7 and the Windows 8 developer preview (desktop apps only), Kinect for Windows will also support gesture and voice on Windows Embedded-based devices and will enhance how data is captured and accessed within intelligent systems across manufacturing, retail and many more industries. We are building the Kinect for Windows platform in a way that will allow other companies to integrate Kinect into their offerings and we have invested in an approach that allows them to develop in ways that are dependable and scalable.
Kinect for Windows hardware will be made available on February 1 in twelve countries (United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, and the UK )and will sell for $249.99 in “limited quantities at first.” The accompanying SDK and developer tools will be free. Preorder today at Amazon and let your imagination run wild.
[Via Microsoft]