Today, one day before pre-orders go live on Friday, April 10, Apple outed a press release detailing how the big launch is going to work. If you want a Watch anytime soon, be ready to preorder online tonight at midnight–specifically, Friday morning at 12:01am PDT. All three styles including the Apple Watch Sport, Apple Watch, and Apple Watch Edition are bound to sell out faster than you can say Steve Jobs, so you’ll want your finger on the checkout button precisely at that time. After securing a preorder, customers can expect product delivery beginning Friday, April 24.
Angela Ahrendts, Apple’s senior vice president of Retail and Online Stores, also mentions in the press release that the company “will be taking orders for Apple Watch exclusively online during the initial launch period.” I added the emphasis there because it’s important to note. At least at launch, you will not be able to walk into a store to buy the Watch; Apple is making it available for purchase solely at its online store for now.
However, that does not mean Apple Stores and select boutiques around the world won’t be showing off the newly minted timepieces. Visit a brick-and-mortar Apple Store “for a personalized session with a Specialist to try on, fit and size their band, and explore the amazing features of Apple Watch.” Though you won’t be walking out of the store with it, such a session will surely help you decide on which style and size are best, and then you make an informed buy online. Happy shopping, and may the odds be ever in your favor!
Need something to do while you’re waiting for pre-ordering to go live tonight? Hop after the break to watch four recently uploaded official Guided Tours to learn your way around the Watch and its snazzy UI. A general overview, as well as focused looks at Messages, watch faces, and Digital Touch, will get you acclimated with Apple’s “most personal device.”
Is that not enough? There’s more. It’s not Watch-related, but it’s still something you should know. HBO NOW, the premium cable network’s standalone streaming service, has gone live across Apple devices including Apple TV, iPhone, iPad, and iPod touch. Get the app and get started with a free 30-day trial. Ready to dive in? Sign up for the $14.99 monthly subscription and you’re good to go. HBO releases its new streaming service just in time for the season premieres of Game of Thrones, Silicon Valley, and Veep.
The next generation of gaming has finally arrived. Sony launches PlayStation 4 today, November 15. Whether you preordered the sleek, black console months ago or if you’re waiting on line at a retailer, the PS4 is ready for action right out of the box. However, you should note that the system requires a Day 1 update that activates many features such as the ability to log into the PlayStation Network and play Blu-ray movies; so make sure your Internet connection is running smoothly! Also, don’t forget that Sony has pushed out a PlayStation App available for free in the iTunes App Store and Google Play Store; it’s similar to Microsoft’s Xbox app in that it allows you to control the console’s menus, view your profile and trophies, and receive game notifications and invitations. One cool feature is that you can browse the PS Store on the go, download a full game and have it pushed to your PS4 so it’s ready to play when you get home.
A revealing video sits after the break. We’ve seen bits and pieces of PS4’s user interface, but now on launch day Sony is ready to dive in and show off some of the UI’s nooks and crannies. The nine minute clip previews the PlayStation Dynamic Menu (which replaces PS3’s Xross Media Bar) as well as a redesigned PlayStation Store.
Update: Two days after the PS4’s launch date, the company announced that it sold 1 million units during the first 24 hours after it became available on November 15 in the United States and Canada.
“PS4 was designed with an unwavering commitment to gamers, and we are thrilled that consumer reaction has been so phenomenal,” said Andrew House, President and Group CEO at Sony Computer Entertainment. “Sales remain very strong in North America, and we expect continued enthusiasm as we launch the PlayStation 4 in Europe and Latin America on November 29. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.” Continue reading PlayStation 4 launches today→
Microsoft has been pretty coy about showing off Xbox One’s user interface…until now, that is. Xbox’s Yusuf Mehdi and Marc Whitten demonstrate the One’s UI and its speedy multitasking prowess in the 12-minute video embedded above.
They mostly demonstrate features we’re already aware of, but seeing truly is believing in this case. Sit down in front of your Xbox One-equipped TV and Kinect will sense your presence, recognize you, and automatically sign you into your Xbox Live account. If your buddy’s with you too, no problem; Xbox will sign both of you in and you can switch between your personalize dashboard and your friend’s simply by saying “Xbox, show my stuff.”
The One’s home screen is pretty straightforward. The middle, main section is called Home and there is the space that shows you your most recent live session, whether that may be a game or an app. To the left of Home is Pins; this is a customizable space where you can pin and save your favorite and most frequently used apps and content for easy access. And to the right of Home is Store; this space is divided into various storefronts such as Games, Movies & TV, Music, and Apps.
Multitasking on Xbox One, or jumping in and out of games and apps, is truly a breeze. In this demo, Yusuf and Marc are playing Forza Motorsport 5. Say “Xbox, go to Netflix” and the system will automatically pause the game and jump into the Netflix app. Say “Xbox, return to Forza Motorsport 5” and you’ll jump back into the game exactly where you had left off. It’s just as easy to switch to Internet Explorer, Hulu Plus, and any other app you might have installed on your console.
Also discussed are the advantages of having your games system tied to your cable box. With the One’s HDMI IN port you can hook your TV feed into the Xbox and browse and watch live TV through the system. So, when you’re watching TV now you receive Xbox notifications and jump directly into a game when an invite is presented. You may also receive a Skype call when you’re watching TV and you just as easily pause your programming to initiate a video chat. Skype on Xbox One boasts a 1080p HD widescreen picture and Kinect will smartly track your movements as you move around your living space during a conversation.
Lastly, two new features of Xbox Live are demonstrated here. With Game DVR, gamers can record their gameplay, edit it and share it with friends via the Upload Studio app. You can even select picture-in-picture mode which will record your gameplay as well as instruct Kinect to record you and your narration as you play. With One Guide, you can browse your TV channel lineup by saying things like “Xbox, what’s on HBO” or “Xbox, what’s on ESPN.” You can also create customized favorites lists within One Guide with your apps; for example you can make it easy to browse Hulu Plus’ latest offerings right inside One Guide without having to jump into the app itself.
Side note: Speaking of digital entertainment apps, Microsoft has announced the full list of said apps that will be available on Xbox One at launch and you’ll find the full list after the break.
But words can only say so much. Hit play and discover just how fast and intuitive the new Xbox really is. Xbox One hits the market in just 12 days on November 22.
Update: Yusuf is back to demo another Xbox One feature not covered in the extensive video above. It’s called Snap and it allows you to “snap” or pin an app to your screen while you’re doing something else. For example, while you’re playing Forza you can say “Xbox, snap Internet Explorer” to pull up the browser and view a website while you’re playing the game. You can even say “Xbox, snap TV” and you can watch live TV while you’re racing. It’s multitasking for the hyper-active generation. Watch it in action after the break. Continue reading Microsoft demonstrates Xbox One user interface ahead of launch→
At this year’s Game Developer’s Conference David Cage–lead developer at Quantic Dream, the studio behind the PS3 title Heavy Rain–screened a non-interactive video game demo that shows off the company’s advancements in performance-capture technology. Quantic Dream transformed actress Valorie Curry into an animated android by sticking 90 sensors on her face and capturing her full performance (voice and body movements) simultaneously. This makes for a consistance performance, explains Cage. It differs from James Cameron’s methods in Avatar in that it doesn’t require a camera to be attached to the actor’s head, plus it’s faster and more affordable.
The seven minute demo is embedded above; it’s called Kara and it tells a short, surprisingly emotional story about a female android who slowly becomes self-aware. Cage makes it clear that Kara is nothing more than a tech demo and that the next game from Quantic Dream will not include any elements from it. This is rather unfortunate because I’ve fallen in love with the android and want to explore what’s next. The moral of this story, though, is that Cage’s studio is leading the way for video games to tell gorgeous, cinematic, believable stories.
Sony’s next-gen handheld known as the NGP is going to be the talk of the town at this year’s Electronic Entertainment Expo (E3). During their press conference Sony will likely give the NGP an official name, price, and release date. To ramp up anticipation for the announcement, they’ve posted five “NGP Previews” at the PlayStation.Blog website. They introduce gamers to a handful of the system’s launch titles and they include Uncharted: Golden Abyss, Wipeout, Sound Shapes, Hustle Kings, and Super Stardust Delta. The former three previews were paired with video demonstrations, and they’re embedded here for your viewing pleasure (one above, two after the break).
E3 is just days away; Sony’s press conference happens Monday June 6 at 5PM (PST). Until that time, check out the video previews and refresh your knowledge when it comes to all thingsNGP.
In this simple game named “Glowball” chip manufacturer NVIDIA demonstrates the bright future of mobile gaming by highlighting the world’s first mobile quad-core processor codenamed “Kal-El.” It’s a quad-core processor with a 12-core NVIDIA GPU that supports 3D stereo and allows for true dynamic lighting rendered in real time and brings more interactivity to a 3D environment. Watch the stimulating demo above to get a sense for the breathtaking games that will one day make it to our iPads and other mobile devices.
“Love The Way You Lie” is a Grammy-nominated song performed by all-star rapper Eminem and Barbados native Rihanna. Great song, isn’t it? Wouldn’t you like to know the the true artist who originally invented it? Her name is Skylar Grey and if you haven’t heard of her yet that’s because she’s just now stepping out of her songwriter role and into the artist spotlight. But you’ve certainly heard her. In addition to writing RiRi’s smash hit, the 24-year-old talent has been credited with penning T.I.’s “Castle Walls”, Diddy-Dirty Money’s “Coming Home” and most recently she’s showing off her vocal chops in the hooks for Dr. Dre’s “I Need a Doctor” and Lupe Fiasco’s “Words I Never Said.” After living a life under her birth name Holly Hafferman experimenting with music since 2003 (she’s the one featured in Fort Minor’s “Where’d You Go”), Skylar Grey admits today that “I’m not primarily a songwriter for other people. I really am an artist.” And she’s proving that on the Dre and Lupe cuts for sure.
Let’s back track to “Love the Way You Life” for a minute. Contrary to what you might have thought, the track that’s currently featured on Rihanna album Loud actually started out as a demo track written and performed by Grey. “I wrote the demo initially for myself because I thought, ‘Oh, I have this big song, and now I have a little bit of a launching pad to put out my own stuff,'” she says. “As soon as Rihanna and her team heard my demo, they were like, ‘Oh, we want it for Rihanna’s album,’ so I had to make the decision if I was going to let them have it or not. But I did and so it was on Rihanna’s album, too.” “I still felt like it would be cool to let people hear my version of it, too,” she says and so there it is embedded above for you to hear. She’s damn good, isn’t she?
She’s on her way to stardom. Mega-producer Alex Da Kid recently signed her to his record label Wonderland Music and she’s going to the Grammys expecting to scoop up to five awards for “Love the Way You Lie.” Masterful pianist, singer/songwriter in the making–watch out for Skylar Grey. Sneak a better look at her after the break.
Great Scott! Fringe returns tonight with a brand new episode. In “The Firefly” Christopher Lloyd (Back from the Future) guest stars as Roscoe Joyce, an 80s keyboardist who happens to have many bizarre connections with Walter. If you’re a long-time Fringe fan, I have no doubt you’ll be following it to its new night. If you’re a newcomer to the epic sci-fi series, do not hesitate in giving it a shot. If you’re a supporter of good TV, join the fun and let’s keep this show chugging for many years to come. If the show retains its Thursday night ratings and manages to attract some new viewers, the Friday night “death slot” can be reinvented. Let’s do it!
Look in the gallery below to see stills from tonight’s episode, and jump after the break to watch a FOX-produced Fringe music video that nicely summarizes what’s been going on lately and another video featuring the producers talking about the big move. Fringe Fridays does have a nice ring to it, doesn’t it?
Update: Last night’s Fringe drew a 1.9/6 in the coveted adults 18-49 demo making it the highest rated program of the night! And everyone was worried that the move to Friday nights was going to be a bad thing. Get this: Fringe was up 12% from its last original airing on Thursday December 9, attracting 4.83 million viewers. Simply put, the show attracted more viewers than it did when it aired on Thursday. Death slot, be gone! With the season premiere of Kitchen Nightmares as a lead-in, both shows helped FOX win the night and give the network its highest-rated Friday since May 2008. If Fringe can keep this up for the next few weeks, we can surely expect to hear news of renewal soon. But here’s the thing: Fringe was up against back-to-back repeats of CBS’ CSI: NY; the competition is bound to get more intense when CBS and The CW (Supernatural) air new episodes next week. (Oh, and this was neat: Christopher Lloyd’s stellar performance added his name to Twitter’s list of Trending Topics during and after the east coast airing of “The Firefly.”)
Update 2: Things just keep getting better for Fringe! According to Nielsen, the show gained an additional 42 percent in ratings thanks to DVR playback. This information was gathered three days after the live airing of the Friday episode. As reported above, “The Firefly” drew a 1.9 rating in the adults 18-49 demo; if you add the DVR spike in viewership that rating shoots up to a 2.7! (Compare this number to CBS’ Blue Bloods which drew a 2.4 rating on the same night.) This is fantastic news for Fringe fans; if the show can keep this up (and perhaps perform better) it won’t be going anywhere anytime soon.
They hinted at it, and now they’re delivering the goods. SlingPlayer is coming to the iPad in all its video slinging glory. According to Sling “the video quality is better than any mobile app we’ve ever done”, so that’s something to be excited about. You can channel surf by flicking up and down on the iPad’s large display. But I won’t give away all the sleek, cool features. Hit play and watch the nearly five minute demonstration above. Expect the app to release soon for $29.99.
Check out this brief video demonstration of SlingPlayer running on Windows Phone 7. Full access to your set-top box content and controls is coming to Microsoft’s spankin’ new OS “soon.”
At this year’s QuakeCon in Dallas, Texas id Software co-founder John Carmack revealed that he’s bringing Rage (a first-person shooter that wowed critics at E3) to the iPhone. With the announcement came a very brief tech demo for those in attendence. Get this: the game will run at 60 frames-per-second! All of the lighting, texture, and detail look phenomenal. This game is basically gonna blow away the App Store games competition. What started as an experiment on the Nintendo Wii quickly became an app for the iOS platform, according to Carmack. About two years ago Carmack stated that the iPhone is “more powerful than a Nintendo DS and PSP combined” and today he is backing that up with this impressive tech demo (it’s embedded above). He says that the demo was running off an iPhone 4 and that the game will run fine on the iPhone 3G and feel best on the iPad (thanks to the larger display). He promises that Rage for iOS will be released this year, before the game drops on major consoles sometime in 2011. It’s about time these games-on-the-go got beefier, more graphically intense, and exciting, wouldn’t you say?
OnLive is a gaming on-demand cloud-based service that’s able to stream video game titles from massive servers around the U.S. straight into your home. Man is that a packed sentence. Let me break it down for you. OnLive has three data centers in the country (east coast, central, and west coast) that house large servers; these servers act as hosts to a bunch of video games. If you sign up for the OnLive service and become a member of the community, the servers will pump video game content from the data center nearest you to your Internet-enabled PC or Mac. Again, it’s essentially gaming on-demand. After installing a plugin in your browser, you can launch OnLive and gain access to a growing library of video game titles. It’s that simple, really.
The OnLive interface is neat. There’s a game marketplace that allows you to choose from a wide selection of games. With a single click you can play a game; or you can find out more about the game before you dive in by watching game previews & trailers. You can even watch other OnLive members play the selected game in real time. The interface drags you into the action of other players, and this is a great way to get a glimpse of a game’s visuals and game style. Besides strictly being there for on-demand gaming, the service hopes to form a community of gamers with features like profiles, friends lists, and brag clips (you can record gameplay and share these moments with other OnLive members).
What’s most exciting about the OnLive service is that it does away with the need for over-the-top and expensive hardware requirements for games. Crysis, a game that is known to be hardware intensive, will play smoothly and look great playing off an old Macbook or PC laptop. The secret formula is OnLive’s proprietary video compression chips that pump out the games from the servers over the Internet and to your computer. As long as you have a 4-5 Mbps Internet connection you will have no problem playing what used to be hardware intensive games in HD (a 1.5 Mbps connection is recommended for SD quality). I really want to hit this point home as well: Since this is gaming on-demand, the service brings together games from all major game consoles (Xbox, PlayStation, PC) and enables you to play them right on your PC or Mac. No need for proprietary hardware and cables. All you need is an Internet connection, a computer, and a keyboard and/or Xbox-type USB controller.
There’s gotta be some lag, you’re thinking to yourself. I was skeptical at first, too. But I gotta say, after playing Just Cause 2 off an old Macbook over the OnLive service, I did not notice the slightest bit of latency between my controller button-mashing and the on-screen action. It truly felt as if I was playing the game locally off a computer or video games console. And what’s fascinating is that Just Cause 2 was running off a server more than 500 miles away in Santa Clara! Though there likely is some latency if you want to get all technical, I honestly did not pick up on it during my brief session of gameplay. I was told that as long as you are within a 1000 mile radius of an OnLive data center you should not experience noticeable latency.
Now let’s talk pricing and availability. OnLive is available to use today (in fact it was turned on a day after my interview took place). You sign up for the service at their website. The “OnLive Founding Members Program” is backed by AT&T and it offers the first year of use for free (!), followed by a $4.95/month fee for the second year. There’s no contract requirement which means if there’s a month you don’t feel like using the service just don’t for it that month. Right now it looks like the company is slowly opening the gates to the OnLive community; if you want to sign up to play you have to sit on a waiting list. Bummer, I know, but the service is still in its infancy and I’m sure the company does not want to overload its servers this early in the game.
And what about software partners? You will not be disappointed on this front. Just announced was partnerships with Sega, Capcom, Konami, and Square Enix. Popular publishers like EA, Ubisoft, THQ, Warner Bros. Interactive, and Disney Interactive are also bringing their titles to the service as well. I’m told new publishers are jumping on the OnLive bandwagon all the time, and this is great news for gamers.
Beside the addition of developer support, OnLive will be adding their MicroConsole to the mix later this year. Basically it’s a small (and I’m told inexpensive) piece of hardware that will allow members to play the streaming games on their HDTVs. It will support up to four wireless controllers, multiple Bluetooth headsets, and it packs two USB ports for wired controllers and keyboards.
Is OnLive the future of gaming? Though it’s too early to tell, you can definitely see the potential it brings to the table. With OnLive there’s no need for high-end graphics cards and to run to a store to purchase a game disc. No longer do you have to worry about upgrading hardware to play the latest and greatest games. If you’ve got the proper Internet connection and live within range of a data center, you are golden. I’ve experience it with my own two eyes and thumbs–the latency was non-existent on the show floor. Though my skepticism has been lowered down a notch, I’m still going to wait for a final verdict after I give the service a try on my own computer at home. Even if OnLive doesn’t catch on and become widely popular, replace game consoles and eliminate the graphics cards arms race, you can bet everyone from industry leaders to gamers will turn to this service as an example of how the next phase of video game distribution was imagined and first put into place.