On Wednesday Sony took the stage in New York to formally introduce their next-generation console, the PlayStation 4. Though the company failed to show industry developers, members of the press, and gamers watching a live stream from all around the world what the actual console looks like, it did reveal two new PS4 accessories (namely the DualShock 4 wireless controller and the PlayStation 4 Eye motion sensing camera) and it did go into some detail about how powerful and socially integrated the system is. Read on to learn everything there is to know about Sony’s next-gen vid-game console. Continue reading Sony introduces the PlayStation 4
Category Archives: Technology
Google Glass, future wearable technology, exposes its simple user interface (new video & pictures inside)
This week Google launched a new online portal that sheds more light on its wearable technology previously labeled Project Glass, now called Google Glass. The search giant and Android maker first unveiled Glass in April 2012 to much fanfare in the tech crowd. Later in July at Google I/O 2012 the company brought it back on stage to keep the hype going. Pictures were posted and some specs floated around, but Google kept its intriguing concept still truly under wraps. And although it still hasn’t announced a hard release date or price, Google has officially lifted the veil on what exactly Glass can do in its current stage of production and the company is giving ordinary people the chance to experience Glass first-hand this year. Continue reading Google Glass, future wearable technology, exposes its simple user interface (new video & pictures inside)
Behind the scenes: Movie magic places the Avengers in “New York City”
Did you know…
Although roughly a third of “The Avengers” is set in New York City precious little was actually filmed there. ILM crew members photographed 7-miles of city streets from a variety of heights and at different times of day totaling 250,000 images. The crew then digitally recreated roughly 20 square blocks of mid-town Manhattan using a variety of techniques. Live action shoots were held primarily on sound stages in New Mexico and in the streets of Cleveland.
Too many words for ya? Go “behind the [movie] magic” and discover how exactly the Industrial Light & Magic visual FX team assembled the Avengers in NYC without even being there. Incredible stuff.
Bungie reveals its ‘Halo’ followup game ‘Destiny’ (concept art & video inside)
Since ending its partnership with Microsoft making Halo games and cozying up with Activision, Bungie finally revealed its next project. The game, which is currently being designed for Xbox 360 and PS3 with an undisclosed post-2013 release date, is called Destiny and it’s a bold, new first person shooter with MMO tendencies. Bungie hasn’t shown all its cards yet, only releasing some concept art and a short video documentary that peels back a thin layer on the new adventure it’s cooking up.
The company offers up this brief bit of background:
Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned the solar system, but it didn’t last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore our old worlds, only to find them filled with deadly foes. You are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the City. Defeat our enemies. Reclaim all that we have lost. Be brave.
Joystiq reports that Destiny will require gamers to have an always-on Internet connection in order to play. The game comes built with quests and an overarching story, but what Destiny is truly about is bringing gamers together and creating an online community where the players decide which direction their customizable avatars traverse inside the massive new universe built by Bungie. “The most important stories we tell won’t be told by us,” admits Bungie’s Joseph Staten said. “They’ll be told by players. Personal legends built from shared adventures.”
Since Bungie is still keeping in the lid on more plot details and character classes, upgrades, and customizations, you’ll have to satiate your hunger for this exciting new title by checking out the concept art below and watching the epic “reveal trailer” that’s embedded after the break.
Continue reading Bungie reveals its ‘Halo’ followup game ‘Destiny’ (concept art & video inside)
Quantic Dream’s David Cage explores the video games industry and proposes ways for it to grow
David Cage, founder of video games developer studio Quantic Dream which has produced games like Heavy Rain and the upcoming Beyond: Two Souls, took the stage at D.I.C.E. 2013 to lead a thought-provoking presentation he called “The Peter Pan Syndrome: The Industry That Refused to Grow Up.” The keynote speech, which clocks in at just under half an hour, explores the video game industry today and Cage argues that it is about time the industry as a whole undergo some radical changes so that it can reach its full potential and a wider, mass audience. For example, he notes that video games have been around for over 40 years and during this time the majority of titles feature the same themes, worlds, and paradigms. He imagines a future where developers push the envelope and embrace storytelling; he wishes for more games like Journey and less like Call of Duty. He shares a humorous anecdote about a developer who couldn’t comprehend a game without the hero carrying a gun or some sort of weapon. We need to break free from this mold, says Cage, and over the course of his engaging presentation he presents a number of ways in which industry can do so.
Sony highlights the PlayStations that have come before as we near its next major release
Gamers, take a trip down memory lane with three videos from Sony that encapsulate three generations of PlayStation. All three clips come in at under three minutes but they manage to successfully and succinctly relive the hype surrounding the launches and extended lives of the the original PlayStation, the PS2, and the PS3. The videos end with the hashtag #PlayStation2013 reminding us that this nostalgic look back comes at a time that is mere days away from the highly anticipated launch of Sony’s next home console and entertainment hub, the PlayStation 4. The announcement is expected to go down this Wednesday, so make sure to check back here for all the exciting details.
Embedded above is the first of three clips in Sony’s “Evolution of PlayStation” series and features the OG PS that released in 1994. After the break you’ll find the two others highlighting the massively popular PS2 and the still-going-strong PS3. Continue reading Sony highlights the PlayStations that have come before as we near its next major release
Apple upgrades MBP Retina Display processors, slashes entry point prices
Last Wednesday Apple updated its MacBook Pro with Retina Display lineup with new processors and more affordable prices. The 13-inch MBP with Retina Display now starts at $1,499 (with 128GB of flash storage), and for $1,699 you can opt for a model with a new 2.6GHz processor and 256GB of flash storage. The 15-inch MBP with Retina also received a processor upgrades now featuring models complete with 2.4GHz quad-core and 2.7 GHz quad-core processors. Additionally, the Pro’s slimmer cousin the 13-inch MacBook Air also saw a price drop and now starts at $1,399 (with 256GB of flash storage). These new MBP and MBA models are available at these prices and with these specs today at Apple.com, Apple Stores, and authorized resellers.
[Via Apple]
J.J. Abrams and Valve’s Gabe Newell strike a deal to produce movies and games based on their respective projects [Update: video]
At this year’s D.I.C.E. summit (Design, Innovate, Communicate, Entertain), co-founder of game developer Valve conversed with filmmaker J.J. Abrams about collaborating on future projects. Gamers and sci-fi fanatics alike, perk up. Newell and Abrams have expressed their interest in bringing some of Valve’s most popular titles–Half-Life and Portal, specifically–to the big screen. “We’re going to try and figure out if we can make a Half-Life movie or a Portal movie together,” said Newell. Additionally, Abrams said that he’d be interesting in working with Valve to create video games inspired by Bad Robot films. Apparently this partnership has been in the making for awhile. “We sort of reached the point where we decided that we needed to do more than talk,” Newell admitted. Though details beyond these are sparse, this is something to definitely be excited about and when more comes through the pipeline you’ll know.
Update: The exciting announcement laid out above came at the very end of a rich 20-minute conversation during which the Bad Robot and Valve founders discussed storytelling methods in movies and video games. At first the two make friendly jabs at each other’s work but quickly the back-and-forth evolves into a stimulating discussion about the importance of the relationship between the viewer/player and the on-screen experience. Watch the full clip courtesy of D.I.C.E. after the break.
[Via Engadget; Joystiq] Continue reading J.J. Abrams and Valve’s Gabe Newell strike a deal to produce movies and games based on their respective projects [Update: video]
iTunes Store reaches 25 billion downloads
On February 6 Apple announced a new milestone for the company: more than 25 billion songs have been purchased and downloaded from the iTunes Store. That’s an incredible feat, one that the App Store hit right around this time last year. Phillip Lüpke from Germany was the lucky person who nabbed the 25 billionth track–“Monkey Drums” (Goksel Vancin Remix) by Chase Buch–and won himself a €10,000 iTunes Gift Card courtesy of Apple.
“We are grateful to our users whose passion for music over the past 10 years has made iTunes the number one music retailer in the world,” said Eddy Cue, Apple’s SVP of Internet Software and Services. “Averaging over 15,000 songs downloaded per minute, the iTunes Store connects music fans with their favorite artists, including global sensations like Adele and Coldplay and new artists like The Lumineers, on a scale we never imagined possible.”
One wonders how long it will take until the Store surpasses 50 billion songs downloaded. Dubbed “the world’s most popular music store” I surmise the company will reach that goal sooner rather than later.
[Via Apple]
Sony teases something big–is it the PS4?
On the very last day in January, Sony’s PlayStation handle tweeted out the message “see the future,” providing a link to a website and a video (embedded above) teasing a major PlayStation related announcement coming Wednesday, February 20 at 6PM EST. Though the 45-second teaser doesn’t offer details, it’s certainly tantalizing enough to make you scratch your head and wonder what’s coming. The rumor mill is churning at full speed and rising to the top of the heap is that Sony is readying their next big console release, PlayStation 4. As these things go, time will tell what Sony has up its sleeve.
‘GTA V’ lands a fall release date
Grand Theft Auto V gets a release date, at last. The latest addiction from Rockstar Games is due out September 17, 2013 on Xbox 360 and PlayStation 3. The highly anticipated game has been pushed from spring to fall to allow for “additional development time” says the game maker in a press release.
“Grand Theft Auto V continues to push the series forward in new ways; Rockstar North are creating our deepest, most beautiful and most immersive world yet,” said Sam Houser, founder of Rockstar Games. “We are very excited for people to learn more about the game in the coming months.”
The new iPad sees a bump to 128GB
News flash: Apple is adding a new storage option for the iPad with Retina display. Come Tuesday, February 5 the new iPad will sell with 128GB of valuable space in black and white for $799 (Wi-Fi model) and $929 (WiFi + Cellular model). Once it’s out, the latest and greatest fourth-gen Apple slate will be available in 16, 32, 64, and 128 gigabyte variants. Perhaps this will pave the way for iPhones and iPods to finally see storage capacity bumps in the future.
[Via Apple]